Bae'zel
Hero
Sorry, that's what I meant: be consistent. I agree with you.It's less that AC should be ascending or descending and it's more that either everything goes up or everything goes down.
Sorry, that's what I meant: be consistent. I agree with you.It's less that AC should be ascending or descending and it's more that either everything goes up or everything goes down.
I still play 2nd edition. It's the simplest arithmetic. It's just not hardI played during the Thac0 years and I still don't know what it is.![]()
This is a great post, clear and well-argued.Here's where I see a point of stasis I want to poke at, because I disagree. WotC has stated or implied that (at least some of) their* depictions of orcs are flawed or immoral. And, again for some of their depictions, this is hard to argue against. The Orcs of Thar and Drums on Fire Mountain have straight-up yellow peril and bunga-bunga spearthrower vibes in them, straight-up correlating orcs with real world cultural groups (in a game that still treats them as the throwaway villains). Later, The Complete Book of Humanoids gave them a revisionist western Native American overlay. They screwed up orcs in a way that their subsequent depictions have to tread a very fine line. If (the proverbial) you want to depict orcs in a different way (perhaps even mining from their previous less-problematic depictions), that is a different situation. I disagree that their doing something that is, for them (and based on their situation) "necessary for inclusivity" implies, suggests, or infers that your preference for any specific depiction of orc is opposed to inclusivity**.
*or TSR's, to which-- through their IP acquisition --they now have association.
**mind you, it still could be (if your preferred depiction is the Drums on Fire Mountain one, you might want to think on that), but it isn't an inherent inference of the burden WotC faces.
So... I actually bought this one. I'm not sure what I was expecting, but, well, what I got wasn't it. There's not much to argue there. It treated real world, modern (at time of publication), Romani people as a fantasy species. It was not good. It is an embarrassment for everyone involved. I don't think it is the defense of your position that you think it is.
Thac0 just was never hard. Ever. If you played D&D then negative AC was the norm. Nobody i knew had a problem with this.I mean, Thac0 as a mechanic was considered confusing and counterintuitive when it was the default combat resolution. It was only used because it was less space intensive than full table matrixes. I've been in the gamer space for 30+ years and never heard anyone opine fondly for the mechanic. Well, not until WotC opted to make it's first jest about it but putting it in the 2014 PHB index. Then, mocking Thac0 started becoming an act of violence against the OS community. There was no great revelation about the mechanic, no hidden brilliance was discovered. Thac0 just became a bloody shirt people who disliked newer editions used to prove how oppressed they are.
There is a lot more to lose by not doing so.But companies that are not people really shouldn't. There's too much to lose
And now they are losing the liberal and international audience.Disney has lost a lot of the conservative family audience
Pretty much everyone I played with either actively hated it or found it completely unnecessary. It was a barrier to entry for many and needlessly complex.Thac0 just was never hard. Ever. If you played D&D then negative AC was the norm. Nobody i knew had a problem with this.
People have plenty of games to acomodate them. I think it is actually worst to come into a game you weren't part of and demand change.Nope because one side's premise for having a game they enjoy seems to be based on the other side not being allowed to change anything me to acomodate them...
I loved 3rd. You're not going to get an argument from me there.Pretty much everyone I played with either actively hated it or found it completely unnecessary. It was a barrier to entry for many and needlessly complex.
I don't remember a single person saying they thought the change made in 3e was a mistake. I personally had no issue with THAC0 but I thought the new method was an improvement that should have been done by TSR.
It does matter what people say, but I surmise not in the way you think it does.I suppose so, but what people say still matters I think.
Oh, don't get me wrong, I am VERY happy I live in an era where my need for glasses doesn't make me half-blind, my need for asthma medication doesn't make me a pauper, and my allergies and sensitivity to illness as a child didn't result in my painful death. (I survived a case of strep throat that became scarlet fever. Had I lived 200 years earlier, it would have killed me.)I think a lot was done to sanitize medieval Europe as well. Serfs come from slavery, the name servus in Latin, is slave, the modern word slave, comes from enslaving Slavic people, using them as galley, and plantation slaves. In turn the word for Gulag, comes from the Belarus-Russian-Ukrainian word Katorga, a transliteration of a Greek and Turkish word for galley, as in the ship. The Genonese slave-raiding colonies, Garazia, was in constant warfare with the Mongols from the 13th to 15th centuries. In one siege the Mongols used artillery to launch Black Plague infected corpses over the walls of Kaffa, likely a vector of how it entered Europe.
Then one gets to the expulsion of the Jews in the 15th and 16th century, places like Judenburg Austria has a caricature of a Jewish person in their coat of arms still: Judenburg - Wikipedia even though they were expelled. Gone east, into Slavic lands, and what eventually forms the Pale of Settlement.
There were sumptuary laws, by class, telling people how they could dress, and peasants would have worn more raw natural cloth, much of this is due to industry. Dyes are more of a 19th century thing, tying into industrial development on the Rhine, and ultimately, chemistry, to WW1 and high explosives. Arms and armor as well, there was not a science behind it, the classic plate, comes from being cheaply made after the invention and spread of the trip hammer, and armor acted as durable uniform.
You are right though, a lot of the romanticism of the middle ages is from the 19th century, and D&D inherited that.
Nevertheless, it isn't a society I would have liked living in.