Remathilis
Legend
Sponsored by Old Spice and Dove soap.What this hobby could really use is a Hug a Grognard Day

Sponsored by Old Spice and Dove soap.What this hobby could really use is a Hug a Grognard Day
Um... that's NOT armor.View attachment 401974
Oh so high Dexterity makes your AC worse then?
What insult? Minus is not minus for armor. People said they struggled with it, so I asked if maybe you were one of them??Take your insults elsewhere, please and thank you.
At least 2E tried to clean it up a bit, more by addressing the fact people were treating the AC values as actual numbers (to be directly mathematically adjusted) and not as classes or categories of protection.Keep in mind that the Defensive Adjustment also applied to Saving Throws. In the text, IIRC, there is a description of how the number alters AC in the opposite direction. This table can definitely be confusing if players weren't reading the rules.
Absolutely! I can definitely understand someone coming from modern games not grasping right away that AC is not the To-Hit number.At least 2E tried to clean it up a bit, more by addressing the fact people were treating the AC values as actual numbers (to be directly mathematically adjusted) and not as classes or categories of protection.
Well, I’ve provided my citations, I invite you to provide yours.It's not true that only two examples were given. Others included language surrounding changes to the lore and explicit statements from folks on the D&D design team that grognards were not worth listening to.
I have. See my previous posts.Well, I’ve provided my citations, I invite you to provide yours.
In the first case, regarding claims about grognards not worth listening to (I'll just include just a small part of relevant posts to keep the post length reasonable). Also limiting this to my posts because I remember those best.
It works for me. Post IDs are #504 and #574 for the grognard claims; #597, #705, and #713 for the lore; #496 and #543 for the broader context. You can check my post history if you want more context.
I'm not really sure how the ignore feature works, but I imagine that could cause you or FrozenNorth to be missing pieces of the discussion. If you can't see those posts, I hope you'll take my word for it that these other claims were raised.
I've never been a fan, but I respect any artist who makes it big in the industry.If the posted examples (thanks @dave2008 ) are representative of his work in general, I'd beg to differ.![]()
The way I do it, the players don't know the foe's AC.The problem was, the modifiers can get pretty impressive.
Be Elf. +1 to hit with sword. +1 to hit with 17 Strength. Possible +2 to hit from Bladesong Fighting Style. +1 to hit from weapon specialization. Maybe +1 to hit from exceptional quality sword.
Now add some magic.
+1 sword, +3 vs. regenerating creatures. +3 (actually +2) to hit from Gauntlets of Ogre power. +1 to hit from Bless.
Or hey, instead of Bladesong, how about two-weapon fighting? +1/+2/+3/+4 flametongue in one hand, +2 short sword of quickness in the other.
I have a Samurai with two different Strength scores, normal and 18/00 when he uses his kiai. Rangers occasionally get a +4 against certain foes, and Dwarves and Gnomes have +1 against certain foes.
An evil character fighting a Paladin suddenly has a -1.
What if your DM uses weapon vs. armor type optional rules? Then each weapon potentially has like 9 different bonuses based on the armor in question!
Oh, you want to make a called shot? That's a -4 to hit. Situational modifiers- a rear attack ignores Shield AC and gives you +2 to hit- but it's +4 to hit if you're a Thief. Attacking with two weapons can impose -2 to hit with one weapon and -4 to hit with the other...or less, depending on Dexterity. Defender invisible? -4. Defender off-balance? +2.
(Hey Anakin, do you remember what bonus Obi-Wan has for the high ground? It's +1!)
Speaking of Thieves, for some reason, if you're a multiclass Thief, you might have to keep track of two different Thac0's- say, your Fighter one, and your Thief one with +4 to hit when using Backstab.*
*I don't believe this was stated in the PHB, though I saw it as a house rule at some tables, and it was eventually confirmed in Dragon #243, which clarified how multiclassing was supposed to work, which most of my DM's ignored, as they'd come to their own conclusions about multiclassing by that point, lol.
Some monsters have multiple AC's, like the Bullette, depending on where you attack it. Some enemies have -4 to hit Dwarves.
And this is far, far from exhaustive.