Micah Sweet
Level Up & OSR Enthusiast
I'm not saying it isn't dated, but I still love Elmore's work.Sometimes laughably so. Especially the hair—like they're about to see Bon Jovi in concert.![]()
I'm not saying it isn't dated, but I still love Elmore's work.Sometimes laughably so. Especially the hair—like they're about to see Bon Jovi in concert.![]()
Which raises a tangential yet relevant question: for what level of education-comprehension-ability should the game be designed?Okay, so here's the thing. Whether or not THAC0 and descending AC are hard or difficult or even complicated is a matter of personal experience. That's different from an opinion; that these systems may have been simple and easy for Amy but difficult and complex for Beth is, in both cases, completely factual. Does that say more about the players than it does the systems? Maybe, possibly not. I think anyone blaming Beth and telling her to get better, to just figure out, it's not that difficult, would be, very rightfully, accused of gatekeeping at worst, and just kind of being a jerk at best. But it's also true that different people have different natural and practiced skill in quantitative reasoning (and even in very different types of math), and it is certainly true that the more intuitive a mathematical system is, the less the "skill gap", for lack of a better term, gets in the way of actual understanding.
The one thing that really threw me when I started playing 3e was that AC still started at 10, rather than at 0 like I would have expected.Here's a thing I would like to think most of us would agree with: BAB and ascending AC is a more intuitive set of systems than THAC0 and descending AC, especially given both systems were roll-over, not roll-under. While it's certainly possible to have had a different experience, I would also like to think that we could at least agree that this would be an unusual or at least fairly rare experience. I mean, I certainly have my own personal processes that I'm so used to and more comfortable with regardless of the existence of simpler, more intuitive processes.
I mean, I grew up with THAC0 and descending AC; I figured it out and used it because that's all there was. When I first read 3.0 and saw how they changed it my initial reaction was "Why get of THAC0?" and my immediate follow-up reaction was "wait, no, this actually just makes way more sense". But that's not going to be a universal experience.
This isn't a minimum education thing. It's an accessibility of writing thing. And, good writers can make things understood by anyone, not just the "educated elite."Which raises a tangential yet relevant question: for what level of education-comprehension-ability should the game be designed?
Should the books be written to Grade 6 vocabulary and comprehension levels? Grade 8? Grade 12? To what expected level of arithmetic competence should the game design adhere? And so on.
Put another way, should the game be designed for and marketed to educated adults* in full knowledge that kids are almost certainly going to (try to) play it anyway? To this my own answer is a full-on "yes"; IMO it should target the college crowd, and younger kids who play will benefit from gaining some added vocabulary and arithmetical competence.
* - in terms of presentation, vocabulary, etc.; not talking about "adult content" here.
The one thing that really threw me when I started playing 3e was that AC still started at 10, rather than at 0 like I would have expected.
But that is actually not relevant. If one system for some reason is more complicated and more difficult than another system and achieves the same result then that more complicated system is poorly designed. That's just how design works. A simpler, easier to use system that gets the same results is always a better system.Which raises a tangential yet relevant question: for what level of education-comprehension-ability should the game be designed?
Though it's worth noting that "complex"/"complicated" has two different meanings.But that is actually not relevant. If one system for some reason is more complicated and more difficult than another system and achieves the same result then that more complicated system is poorly designed. That's just how design works. A simpler, easier to use system that gets the same results is always a better system.
Remember, the issue here isn't "here is this complicated system or nothing" it's "here are two systems that achieve identical results, one system is demonstrably easier to use".
Why would you deliberately use more difficult systems, more complex language structures, when it is completely unneeded? You are gatekeeping, straight up. "Sorry, you have to be this smart/educated to ride this ride" is probably one of the most toxic forms of gatekeeping in the hobby.
Let's not forget as well that most people have actually zero idea what 9th grade English actually looks like. The New York Times is written at a 7th grade level and is considered one of the highest level newspapers in America. 10th grade English? Most people here couldn't actually read it. We're talking Derida and various other writers that virtually no one outside of English majors ever read because they're virtually impossible to read.
Guess what? The average well educated Canadian, one of the highest educated populations in the world, reads at about a 6th grade level and certainly writes no better than that. If your game requires 9th grade math, you just made your game impossible to play for the majority of the world. Or, put it another way - calculating the volume of an irregularly shaped hemisphere filled with stalactites and stalagmites is FAR beyond what most gamers can do. I know I certainly can't. And even if you can, I double dog dare you to do it in your head without the aid of a calculator.
So, no, the idea that we need to "set the bar" at college level math? Good luck with that.
Given the desire for a mass-market appeal, at least when it comes to pervasive and commonly-used elements like AC and attack rolls, I should think a lower expectation is the superior choice. That is, children in 6th grade are generally around 12 years old, and that's roughly when I would think TTRPGs are a reasonable thing for children to get into without parental supervision. (I say "without parental supervision" because I'm sure even like five or six year olds could do TTRPGs with parental assistance, but at roughly 12, maybe 10, most kids are in the right headspace for TTRPGing, IMO.)Which raises a tangential yet relevant question: for what level of education-comprehension-ability should the game be designed?
Heh, deciding who is within the radius of a Fireball blast is pretty much the same thing as trigonometry. There is a reason people use a string, cutouts, have "cubic explosions", or just guesstimate.Since I can't really see much that players would really need/want to do that would require trigonometry, I can't see expecting math beyond 7th or 8th grade.
That was rather the reason I used that example. I mean, I'm going to be perfectly honest here, I can't do it. I have no idea how to calculate the volume of a hemi-sphere with occlusions. I know it can be done. But, me? Nope, not gonna do it.Heh, deciding who is within the radius of a Fireball blast is pretty much the same thing as trigonometry. There is a reason people use a string, cutouts, have "cubic explosions", or just guesstimate.
Man oh man, is it now to be the case that every time someone wants to put some standards to something "gatekeeper!" is the first response?But that is actually not relevant. If one system for some reason is more complicated and more difficult than another system and achieves the same result then that more complicated system is poorly designed. That's just how design works. A simpler, easier to use system that gets the same results is always a better system.
Remember, the issue here isn't "here is this complicated system or nothing" it's "here are two systems that achieve identical results, one system is demonstrably easier to use".
Why would you deliberately use more difficult systems, more complex language structures, when it is completely unneeded? You are gatekeeping, straight up. "Sorry, you have to be this smart/educated to ride this ride" is probably one of the most toxic forms of gatekeeping in the hobby.
Fair enough, I probably mis-guessed the grade levels.Let's not forget as well that most people have actually zero idea what 9th grade English actually looks like. The New York Times is written at a 7th grade level and is considered one of the highest level newspapers in America. 10th grade English? Most people here couldn't actually read it. We're talking Derida and various other writers that virtually no one outside of English majors ever read because they're virtually impossible to read.
I wasn't referring to math - or writing - when I said "college level"; if it seemed that way, I said it wrong.Guess what? The average well educated Canadian, one of the highest educated populations in the world, reads at about a 6th grade level and certainly writes no better than that. If your game requires 9th grade math, you just made your game impossible to play for the majority of the world. Or, put it another way - calculating the volume of an irregularly shaped hemisphere filled with stalactites and stalagmites is FAR beyond what most gamers can do. I know I certainly can't. And even if you can, I double dog dare you to do it in your head without the aid of a calculator.
So, no, the idea that we need to "set the bar" at college level math? Good luck with that.
Clearly you've never played in a game that had reflecting lightning bolts. Come on over sometime, I'll introduce you...and believe me, some basic trig might become your friend.Further: at higher grades, students are learning algebra and trigonometry, which really aren't necessary for much if anything in D&D. Since I can't really see much that players would really need/want to do that would require trigonometry, I can't see expecting math beyond 7th or 8th grade.
I've seen it used in a 10' corridor. Think they had some absorb lightning spell running or immunity.Clearly you've never played in a game that had reflecting lightning bolts. Come on over sometime, I'll introduce you...and believe me, some basic trig might become your friend.![]()