mamba
Legend
depends on what is lumped into Basic here (courtesy of Ben Riggs)Sort of. Sales were split over multiple items. I think 1E phb outsold B/X big sellers- the two basic sets.
depends on what is lumped into Basic here (courtesy of Ben Riggs)Sort of. Sales were split over multiple items. I think 1E phb outsold B/X big sellers- the two basic sets.
BX and BECMI I assumeYeah those two big spikes are 2 different products iirc.
What would the difference between the two editions be? I never liked the race as class thing... If it is more a somewhat simplified 5e and maybe capped at level 10 or 12, I'd probably jump ship to itHow do we think a similar basic vs advanced rulesets would sell/work with the current user base?
A big thanks for filling in the stuff my memory didn't, BUT... (I cannot lie)
How do we think a similar basic vs advanced rulesets would sell/work with the current user base? That was my real question as we know what happened previously. How do "we" think it would work now?
What would the difference between the two editions be? I never liked the race as class thing... If it is more a somewhat simplified 5e and maybe capped at level 10 or 12, I'd probably jump ship to it
I am thinking more rules light, and rule of cool over RAW, which most debates seem to boil down too.Are they different or more like 2014 basic and advanced?
5e tried a Basic D&D. Four races, four classes with one subclass. No feats, no multiclassing. Limited spells and magic items. It was on par with what BX offered. Obviously, it was treated as a sampler and not a complete game.A big thanks for filling in the stuff my memory didn't, BUT... (I cannot lie)
How do we think a similar basic vs advanced rulesets would sell/work with the current user base? That was my real question as we know what happened previously. How do "we" think it would work now?
5e tried a Basic D&D. Four races, four classes with one subclass. No feats, no multiclassing. Limited spells and magic items. It was on par with what BX offered. Obviously, it was treated as a sampler and not a complete game.
The thing is, I don't know how you simplify 5e further without forking development. Likewise, you can add all sorts of advanced options to use, but if no additional supplements use them, they don't gain enough traction. You can put three different rule books with simple, advanced, middle versions of the rules, but the real version is the one compatible with the supplements and modules.
Not disagreeing in the slightest.Your notion of what is valuable, or of worth, seems to me to be... narrow.
So, you seem to be structuring your thoughts such that all discussion is "arguing points". As if all discussion is only ever about determining an objective truth value of people's thoughts. I don't know if that's what you really mean, but that's what it seems.
This is, to me, akin to saying that all GMs are antagonistic - everything is a test, right/wrong, win/lose, as if that was the only way to play the game, it is also the only way to talk to another human being about any topic.
Again, that seem to me to be extremely narrow. I have loads of interesting, enlightening, valuable discussions, in which nobody ever has to prove anything.