Micah Sweet
Level Up & OSR Enthusiast
My job is also pretty boring. i hear you.You insinuating that I don’t understand is offensive to me. I’m kidding; I’ve never been offended by anything.
My question really is simply(but probably not simple at all), at what point does a linear game with multiple possible lines become a sandbox? And also…if all of the encounters in the sandbox are somehow related is that really a sandbox?
Simply put…are the choices adventure path or sandbox? What if I want multiple APs in my sandbox?
Is the term “sandbox” a pretense to say that this style is better than that style or does it really mean something?
I’m not looking for who’s right or wrong; as a lifetime holder of minority opinions I won’t cry myself to sleep regardless of who answers in which way. I’m just enjoying the conversation. My job is pretty boring.
This is of course subjective, but IMO if all the encounters in the setting are all related to each other then no, it isn't a sandbox. My purpose in a sandbox campaign is to create a world which feels real, which has concerns that aren't necessarily associated with each other or the PCs (unless they choose to involve themselves), because that's how the real world operates. The PCs interact with the world, decide what avenues they want to pursue based on their criteria, and the encounters and whatnot associated with those choices are the ones I flesh out.
Sandbox campaigns are my preference over the adventure path model, but they are not objectively superior. If popularity matters to you, I think its clear the through narrative campaign has got that sewn up and has for some time now. I recently had to retool a campaign because my players apparently want to be led along a path (but be able to believe that they aren't being led). Still, on those occasions I get to run the game I prefer, I run sandbox.