Hussar
Legend
Again, I think your autocorrect is having its way with you.You really hornet clarified the example though before. But this isn't how most people run sandboxes. Why would I not allow them to pursue other avenues of discovering this information and getting to the Spelljammer ship

Sigh. This does nicely illustrate why the conservatism of D&D fans is exhausting.
1. Example of sandbox play is a clear example of linear play.
2. Deny that it's linear repeatedly, despite being proven that it's linear.
3. Change the example to add in new elements absent from the original example to prove why the original example wasn't linear.
4. Ignore the fact that even with the changes, it's still 100% linear. You must proceed from A to B to C, even if you can choose a different A starting point.
Granted, why would the players choose a new starting point? The players asked you how to get to Nexus. You told them to go see the Sage Basil Exposition to find the portal to the Nexus.
Players then say, "Nope, we don't want to go to see Basil, what else you got?" And, in your mind, a sandbox DM will then create a completely new path to get from A to D. Granted that new path is completely linear as well, but, apparently that's what sandbox adventures are?
