OSR Let's make Shadowdark classes!


log in or register to remove this ad


Another fighter/thief. Extremely dangerous if they have a chance to draw and aim before combat begins in earnest.

Archer class

Unparalleled experts with the bow and arrow.

Weapons: Dagger, longbow, shortbow, shortsword, staff

Armor: Leather armor, chainmail, mithral chainmail

Hit Points: 1d6 per level

Trueshot. If you spend a turn aiming without attacking or moving, you deal an extra weapon die of damage with a bow. Add additional weapon dice of damage equal to half your level (round down).

Weapon Mastery. Choose one type of weapon, such as longbows. You gain +1 to attack and damage with that weapon
type. In addition, add half your level to these rolls (round down).

ARCHER TALENTS

2d6 Effect
2 Gain Weapon Mastery with one additional weapon type
3-6 +2 to ranged attacks
7-9 +2 to Strength, Dexterity, or Constitution stat
10-11 Your Trueshot deals +1 dice of damage
12 Choose a talent or +2 points to distribute to stats
 







Elven Champion class

Heroes of the hidden realms of the elves, whether ancient forests or beautiful cities of white stone.

Weapons: Dagger, longbow, longsword, staff

Armor: Leather armor, mithril chainmail

Hit points: 1d6 per level

Ancestry. Elf or Half-Elf

Farsight. You get a +1 bonus to attack rolls with ranged weapons or a +1 bonus to spellcasting checks. Each time you gain this ability, you can choose which bonus to take.

Learning Spells. You can permanently learn a wizard spell from a spell scroll by studying it for a day and succeeding on a DC 15 Intelligence check.

Whether you succeed or fail, you expend the spell scroll.

Spellcasting. You can cast wizard spells you know.

You know one tier 1 spells of your choice from the wizard spell list (see pg. 52).

At second level, you learn an additional Tier 1 spell of your choice. At third level, you learn a Tier 2 spell of your choice.

At fourth level, you learn an additional Tier 2 spell of your choice. At fifth level, you learn a Tier 3 spell of your choice.

At sixth level, you learn an additional Tier 3 spell of your choice. At seventh level, you learn a Tier 4 spell of your choice.

At eighth level, you learn an additional Tier 4 spell of your choice. At ninth level, you learn a Tier 5 spell of your choice.

And at tenth level, you learn an additional Tier 5 spell of your choice.

For casting wizard spells, see Spellcasting on pg. 44.

ELVEN CHAMPION TALENTS

2d6 Effect
2 Learn one additional wizard spell of any tier you know
3-6 +2 to Strength, Dexterity, or Intelligence stat
7-9 Gain an additional level of Farsight
10-11 +1 to damage with bows and swords
12 Choose a talent or +2 points to distribute to stats
 
Last edited:

Remove ads

Top