Elven Champion class
Heroes of the hidden realms of the elves, whether ancient forests or beautiful cities of white stone.
Weapons: Dagger, longbow, longsword, staff
Armor: Leather armor, mithril chainmail
Hit points: 1d6 per level
Ancestry. Elf or Half-Elf
Farsight. You get a +1 bonus to attack rolls with ranged weapons or a +1 bonus to spellcasting checks. Each time you gain this ability, you can choose which bonus to take.
Learning Spells. You can permanently learn a wizard spell from a spell scroll by studying it for a day and succeeding on a DC 15 Intelligence check.
Whether you succeed or fail, you expend the spell scroll.
Spellcasting. You can cast wizard spells you know.
You know one tier 1 spells of your choice from the wizard spell list (see pg. 52).
At second level, you learn an additional Tier 1 spell of your choice. At third level, you learn a Tier 2 spell of your choice.
At fourth level, you learn an additional Tier 2 spell of your choice. At fifth level, you learn a Tier 3 spell of your choice.
At sixth level, you learn an additional Tier 3 spell of your choice. At seventh level, you learn a Tier 4 spell of your choice.
At eighth level, you learn an additional Tier 4 spell of your choice. At ninth level, you learn a Tier 5 spell of your choice.
And at tenth level, you learn an additional Tier 5 spell of your choice.
For casting wizard spells, see Spellcasting on pg. 44.
ELVEN CHAMPION TALENTS
2d6 Effect
2 Learn one additional wizard spell of any tier you know
3-6 +2 to Strength, Dexterity, or Intelligence stat
7-9 Gain an additional level of Farsight
10-11 +1 to damage with bows and swords
12 Choose a talent or +2 points to distribute to stats