Yet multiple posters in this thread have posited White Plume Mountain as consistent with sandboxing. Now maybe @The Firebird was just reaching for an easy example; but @Lanefan didn't seem to be. And Lanefan has told us that he has used Lost Caverns of Tsojcanth in a game that is described as a sandbox.applying realism to the setting is in my experience a big expectation in sandbox
Almost nothing can be less realistic than either of those modules!
I've also seen B2 Keep on the Borderlands described as a sandbox. But the Caves of Chaos are also utterly unrealistic.
So if realism is a big expectation, than @Lanefan's game isn't a sandbox.
But I think the alternative conclusion is more sound: realism, in the context of FRPG sandboxes, meamore ns something like evokes some tropes received via a combination of a certain literature and wargame-y expectations.
EDIT:
Right, so "realism" doesn't actually mean realism. It's a type of clique-y jargon.I think when most people talk about realism, they aren't talking about historical authentic realism (and even if they were, what counts for being historically authentic is probably going to be debated if you have a group of gamers who are all interested in a given period). I think most campaigns are a blend of the groups common understanding of things like genre, how historical periods have been brought to life in modern media, history, etc. And that is fine. I am not a stickler for historical realism. But that doesn't mean they can't want a setting that feels plausible to them. And some people will try to do their best to make a historically believable setting or a poetically believable setting. And I get you think people might not have sophisticated enough understanding of politics or history to try to bring those things to life. But I don't think we need to require people be expert in those things to enjoy them at the table. And if there is a shared common sense in the group of what fits believable politics or history, that is great.