The Firebird
Adventurer
I mean the decision making about where the PCs go and what they attempt is exclusively in the hands of the players. The GM defines and adjudicates the world. The players act within that world.I take you to mean here, not exclusively in the hands of the GM.
Right--this is why I figured you'd see the statements "the GM adjudicates the rules" and "the GM adjudicates the world" as railroading.And the unfolding of the framework, by way of adjudication and also the operation of the "world in motion" also continues to be very heavily shaped by the GM's decision-making.
But I am quite confused about your point here. The salient thing I got from your text was that a dungeon is relatively small, so the decisions can all be made beforehand, but the world is too big for that to happen. Because the world is big, decisions will have to be made on the fly, and they are railroading. Is that your view?I think that your suggested phrasing entails that Gygaxian dungeon-crawling is railroading, which I don't think it is.
What specifically would make the difference?Without more context, I can't tell. What do the players know? What is at stake? How was the state of the world arrived at?
I appreciate the effort you put into your example. But I'm afraid I found it long and it was hard to understand what specifically you were getting at. What made this example not railroading for you, and how would a similar scenario play out in a non-narrative game that was railroading?Here's an example to try and illustrate:
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