You were the person that brought up « character-centric » approach to characterize the perspective you disagreed with, while labelling the perspective you agreed with as the « internally consistent » approach.
I refer you to this earlier post of yours. I was being challenged by another poster about how "character-centric play" was being defined in my conversation with you:
Let me express this differently: If a certain outcome enhanced a character’s narrative but flat out contradicted a fact that had been established in play, do you believe that the proponents of character-centric play would discard the fact?
I directed them to you because it was clear from our conversation that you had a working understanding of what character-centric play meant. And while I had already offered a definition, I was curious how you defined it, in case I had missed a detail or nuance.
My point is that labelling your preferred approach « the internally consistent » approach was extremely condescending to people that disagree with you but still consider that their campaigns take place in internally consistent worlds.
You are labeling my posts as condescending. I answered you
before in post #3,584 But since I didn't receive a response here is a repost. Starting with your earlier comment and my reply.
If your intention is not to be condescending would in not be more accurate to ground the descriptions based on what makes them distinct rather than points they share? As I already responded, making a consistent world is important for all GMs.
I agree that « character-centric » is an accurate description of one side, but I would argue that « GM-curated world » would be more accurate for the other.
First, I was told my description was condescending because it emphasized difference. Now I’m told it’s inaccurate because it doesn’t emphasize difference enough. That contradiction speaks for itself.
You're also attempting to reframe my position by calling it a “GM-curated world.” That’s not a neutral term. It recasts my approach as one of authorial control, as if I’m selectively assembling content to guide outcomes, when in fact, I’ve detailed procedures and extrapolations that produce results regardless of what would best serve a character arc.
As I mentioned in my reply to
@Hussar, philosophical foundations matter. He was upfront about his, and I appreciated that. Now I’d ask the same of you.
We all value consistency, but we differ on what that consistency is in service to. In character-centric play, it supports the player character’s narrative. In my campaigns, it reflects a world that operates on its own terms. Understanding our campaign philosophies will clarify why we approach campaigns differently, and why certain techniques that seem natural or necessary in one style can feel intrusive or out of place in another.
To this, I will add the same thing I said to
@EzekielRaiden
Framing responses around emotional resonance or suggesting that certain playstyles are inherently “antagonistic” to specific feelings doesn’t help clarify differences, it risks delegitimizing the preferences of others. If we want to compare styles seriously, we need to focus on structure, goals, and outcomes, not assume that those who play differently are aiming for the same effects or violating shared principles.