D&D General How would you feel if Official Adventures only covered 3 levels?


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Why are people hung up on short adventures. What Im saying is the WHOLE Dragonlance adventure could be like 3-6.

Still full length adventures just that they cover less levels instead of trying to cram 1-10 into it. Walk down a road gain a level. Have 2 fights. Gain a level. Visit 3 areas in the town gain a level. Chapter ends gain a level.
 

Gaining levels too fast can trivialize the game IMO and it's one of my issues with 5e. The superhero aspect of modern D&D is very unsatisfying, which is why I prefer BECMI. A "Levels 1-3" 5e adventure would be super short and boring compared to the old classics like Keep on the Borderlands and In Search of the Unknown (both levels 1-3). Outside of the 5e starter-set modules (like Lost Mine of Phandelver and Dragons of Stormwreck Isle) the majority of the 5e modules have to cover more levels because the X.P. requirements are so low.

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I have found that I do not want adventures any longer. I have started using Kobold Press's Book of Lairs recently and they give me 1-3 session events that I can slot into my own games.

For traditional small adventures, I find them all the time as PDFs and this is fine. I prefer them as PDFs and I can print out pages on my own as needed.

If I use them, I prefer setting agnostic things that can be slotted into any campaign.
 


I started a thread a while back to collect examples of AL adventures that can be strung into arcs that cover one storyline in 3-4 levels. It might be of interest to some reading this thread. Also, please feel free to add any other examples that you might know about.

 

That's one reason I prefer milestone advancement, at least in plot-based adventures. I've seen the alternative in some PF2 adventure paths, where they put in a whole bunch of filler encounters just to provide enough XP to "honestly" get the appropriate levels.
I have to wonder if the rise in the popularity of Milestone level advancement is connected in some part to the rise in popularity of Adventure Paths that do not provide enough encounters to level up with Experience Points due to page count constraints.

"Enquiring minds want to know".
 

I have to wonder if the rise in the popularity of Milestone level advancement is connected in some part to the rise in popularity of Adventure Paths that do not provide enough encounters to level up with Experience Points due to page count constraints.

"Enquiring minds want to know".
For me it was the opposite, including enough painfully dull encounters to get the XP needed to advance the PCs. Milestone FTW!
 

The question here, if you take out all the hyperbole, is "Why does WotC make adventure paths instead of modules?"

The answer is that they do make shorter adventures--they've put out several anthologies.
Yeah Morrus, but, I have to buy the whole book just to find out there are only 2 or 3 adventures from the anthology l would actually run. I'm getting sick of that.
 


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