AnotherGuy
Hero
So in the case of 5e you're saying Insight and Perception are not a good mechanic for the game.They can. But that's a way to narrate a failed check to climb, not a separate secret roll.
Noticing stuff, as a separate mechanic, shouldn't be in any game. Gating info behind skill checks negates both player exploration of environment (in a classic dungeoncrawl) and simple clarification of setting via dialogue (in a more expansive trad, neotrad, or narrative game) to do what, reward people who invest character resources in Wisdom/Perception? Get the heck out of here with that.
Just to explore this idea further...
Would that remove trap noticing since a Dexterity Save etc can deal with the narration of a failed check to spot the trap in time?
Would that remove the Insight check for obtaining say the ideals/bonds/traits/flaws of a person the PCs are engaged with in dialogue? Just give that info to the PCs since its considered low stakes, right?
What about using Perception to notice an invisible creature - or can that be rolled into disADV for initiative/attack rolls etc? Or is this not the kinda info you're referring to in the above post?
In the PbtA games they have Discern Reality moves right? How does that compare to 5e's Perception/Insight?
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