EzekielRaiden
Follower of the Way
Pardon, yes. Lost my train of thought and forgot to come back.There's something missing here, I think - did you delete a bit by mistake?
I ask because you say you'd be a great threat to the stance that in-character roleplay is never wasted time but don't say why or how that is.
My problem is, I hyperfocus, and I get very enthusiastic about things. Any things. I have been rather generously complimented by a friend saying that most people can talk about something forever--I can talk about anything forever. That is of course not quite true, but it's not an egregious exaggeration.
Even with friends: I have several friends who cannot do that thing. They cannot not feel some feelings about that. They cannot not get at least a little worked up if one character attacks another, or if one character chews another out, etc. It's not a matter of insufficient self-control or anything. They just feel their feelings very strongly and telling them "it's fine, I'm not attacking YOU" simply does not help. It makes no difference.If-when playing with strangers, I can see this all making sense. Well, except the no-phones-at-the-table piece; they (or tablets) are somewhat essential when a lot of the rules etc. are kept online, as ours are. But even there, once you've run with each other for a few months worth of sessions and got to know each other as real-world people maybe the reins can be loosened a bit.
But when playing with friends where "what happens in character stays in character" is the only meta-rule that matters, I say let 'er rip. Some of our most fondly-remembered and laughed-about sessions over the last 40+ years have been those where the party threw down on each other in one way or another and chaos reigned supreme, and I think the game in general would have been greatly lessened without those moments.
I'm also a "do what the character would do" purist; even if it means the character leaves the party or whatever, I can always roll up another one and bring the first one back later in a different party in the same campaign. Failing that, maybe I've just roleplayed myself out of the game - wouldn't be the first time - simply by being true to my character.
I know with 100% certainty I am far from the only person who games with good friends who are in that same position. It's lucky that you have found a whole group of infinitely chill people. Really--you truly are extraordinarily fortunate, in addition to the fact that you've spent many decades refining that group until only those who precisely fit together are still there.
Sometimes, indeed frequently, players both need and want more than that. I'm not at all saying YOU should adopt that rule. But you shouldn't be surprised that you are in a distinct minority for not only not having that rule, but outright thinking it's a bad rule nobody should use. If that were the case, TTRPGs wouldn't survive.