hawkeyefan
Legend
Because you are taking a style most player would say is player driven and describing as GM led. It feels like you are twisting it, to turn it on its head. And you say you play such games and don't see this as a negative. But I am also reading it in the context of all the discussions we have had on these topics and it reads to me as trying undermine the language people have around sandbox play to essentially make it seems like it does the opposite of what it promises. And I think there is a fundamental disagreement here on what it means when the GM is using prepped material in terms of agency
Yes, this is all accurate. I don't think that it generally delivers what is promised. I do think there is more freedom for the players than there would be in say an Adventure Path. But I don't think that it is the epitome of player agency that it is often cited as. I think it is still very GM driven in that there is a significant amount of prepared material and the players are meant to interact with that.
Now, does that mean it's in any way bad? No. It's not. I just don't think it goes as far as many claim.
And we have gone over those arguments. My point wasn't to continue that part of the debate. My point was you are applying a model to these kinds of games that I think me and @robertsconley and others in the thread would say is leading you to miss the nuance of what is happening
I don't think I'm unaware of what's happening in these types of games.
Again, we have told you where we think you are wrong. I am not just asserting it. This was a long conversation already. And I am not even saying are side is right, but I do think you are way overconfident in your assessment of game processes and, whether you intend it or not, that is being used as a bludgeon in arguments over play style
But I'm not attacking a playstyle. The "bludgeoning" that you're talking about is your perception of what I'm saying, because you have a different opinion on it.
But for me, I'm fine describing this kind of trad-sandbox play as GM driven because when I run it, that's what it is. The players are choosing what to do and where to go, and that's (nearly) all been determined by me. Yes, their actions matter and will influence what happens, but it's all filtered through what I've created.