What you are both engaging in is not neutral analysis but rhetorical sleight of hand. When you frame sandbox campaigns, particularly those rooted in traditional procedures, as “vehicles for GM prep,” and then position that as ideologically suspect, you are not offering critique; you are advancing a position through mischaracterization.
Your broader commentary regarding Dungeons & Dragons fans being “too conservative” makes the subtext of your argument quite plain. The implication is that adherence to traditional forms of campaign structure is a symptom of stagnation or fear, a claim that presumes psychological deficiency rather than acknowledging a legitimate difference in design preference.
This is not a new tactic. It echoes the now-
infamous remarks made by Ron Edwards, who suggested that players committed to traditional RPGs suffered literal “brain damage,” and required “prosthetic” games to compensate for their dysfunction. That line of argumentation was not a critique; it was a rhetorical power play. It attempted to win the debate by disqualifying the opposition as damaged or abnormal rather than engaging them on procedural or creative merit.
You repeat this approach here. Rather than accurately representing how a sandbox campaign functions, you substitute your own framing. You recast this structure as backward, compromised, or somehow pathological, in order to make your preferred method appear more enlightened by comparison.
This is not a good-faith discussion of mechanics or play culture. It is a redefinition campaign, designed to capture the rhetorical high ground through insinuation rather than argument. If your preferred playstyle has merit, and I assume you believe it does, it should not require this kind of positioning to stand.
In short: if you wish to critique sandbox procedures, do so directly. But do not pretend that reframing them through ideological innuendo is anything other than what it is, an attempt to win the argument by discrediting the alternative rather than understanding it.