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D&D (2024) Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc

Zardnaar

Legend
Interesting Video. I'll paraphrase it below as I don't expect you to watch it.


They go through the various elemental types. Essentially nothing has changed from 5.0. Poisons still out right bad to the extent it's a trap. On paper force is the best. Downside is few force spells and they tend to deal low damage. There's no force fireball for example.

In 5.5 force has 0 monsters in the MM with resistance or immunity. Poison has over a 100 combined (out of 500 critters. Frost and fire have a lot as well. Another downside for frost imho is they target constitution saves a lot.

Most of frost however is resistance vs immunity. . Elemental Adept might barely be worth it on a frost dedicated spell caster. And here's the problem with the feat. Resistance is annoying but not
quite common enough to dedicate a feat to it. Certain campaigns might be an exception if you metagame. Cast a different spell or use spells like chromatic orb, dragon breath or a control spell instead. Save yourself a feat blasting tends to be weak now generally imho.

Acids the best out of Elemental spells but lacks the spell options. Lightning has the best compromise between spell options, damage, and resistance vs immunity. At least at the casual level.

Of the more exotic energy types necrotic effectiveness really depends on the amount of undead on the campaign. Otherwise it's good. Radiance is the best in terms of beating resistance and immunity. Unless you're facing celestial types on a regular basis. Psychic is also good but lacks spell options espicially if you only use 5.5.

Overall best imho. Radiant , psychic. For elements lightning and frost with Elemental Adept. Personally I wouldn't take Elemental Adept anything but frosts your best option.

Blaster Options.

Invoker. Popular with casuals it's now the weakest wizard in 5.5 PHB imho. It's B tier and that's mostly because it's still a wizard. I do not recommend.

Clerics. Every cleric has good radiance options. As per usual the light cleric excels here and is great from level 3+ (2 in 5.0). Lights also the best cleric overall outside of Tashas Cauldron of Broken BS options.

Warlocks. Eldritch Blast Iis the best force damage spell . Warlock in 5.5 may be the best designed class in 5.5 with a the right amount of power vs fun vs build options combo. Has fire and radiant options.

Dragon Sorcerer.
Last 4 I have seen have been lightning. Avoid poison like the plague. New options now open up Acid and buff lightning and cold over the tradional fire ones. Sorcerous Burst now gives decent ranged lightning and acid cantrips. Chromatic Orb adds versatility and a good level3+ spell for non lightning and fire builds. Transmute energy metamagic also opens up acid sorcerers combined with Chromatic Orb and Dragons breath.

Psychic. Would have to theory craft this one out. Synaptic static is now core. Would be looking at things like wizards, lore bards and aberration mind sorcerers. Espicially if Tashas and Xanathars are still in play.
 

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Something that was missed out that I thought should have been taken into account is damage type effects not connected to immunity/resistance vulnerability.
For example Fire is commonly resisted, but it is also extra-effective against Trolls, without being picked up as a vulnerability by the keyword search that they appeared to be using. Acid and Radiant are likewise common regeneration-stoppers.
 

Something that was missed out that I thought should have been taken into account is damage type effects not connected to immunity/resistance vulnerability.
For example Fire is commonly resisted, but it is also extra-effective against Trolls, without being picked up as a vulnerability by the keyword search that they appeared to be using. Acid and Radiant are likewise common regeneration-stoppers.

They did cover that to sone extent. Radiant espicially.

Vulnerability is super rare and extra effects like vs trolls are even more rare.

Blessed crossbow I think is a unique effect.

One reason I do like Dragon Sorcerer. Come across sonething vulnerable or + effect like fire/acid vs trolls you have free chromatic orb/dragons breath.

I probably use vulnerability more on DM specials.
 

I have neat boost for the feat,
instead of 1's becoming 2's, just add flat +1 per die roll for damage.
and add that you treat immunity as resistance.

I.E: fireball is 8d6+8 damage(av 36)
36 damage on targets with fire resistance,
18 damage on targets with fire immunity,
 

I have neat boost for the feat,
instead of 1's becoming 2's, just add flat +1 per die roll for damage.
and add that you treat immunity as resistance.

I.E: fireball is 8d6+8 damage(av 36)
36 damage on targets with fire resistance,
18 damage on targets with fire immunity,

Probably makes it a no brainer feat.
 


It makes me wonder if most, if not all, monsters should have varied resistances and vulnerabilities, even to physical damage types. Make having multiple damage types and advantage. It would take a lot of work, but even default humanoids could be vulnerable to fire, poison, slashing, and piercing (and the slashing and piercing vulnerabilities are usually countered with armor).
 

Elemental Adept still gives that bonus to a spell casting stat and slight bonus to damage when 1's count as 2's. I would take it on a themed build that focuses on an element. A lot of monsters are resistant to cold (64 in the MM if I count correctly), for example, so if I want to make a cold-themed spellcaster then Elemental Adept is worth it.

I think the bigger issue is direct damage isn't optimal and it's still a flavor build.

Monsters resistances by my count:
  • acid, 22
  • cold, 64
  • fire, 49
  • lighting, 35
  • thunder, 12
Conversely, immunities by my count:
  • acid, 18
  • cold, 22
  • fire, 47
  • lighting, 19
  • thunder, 4
Those numbers are obtained using the filters on DDB for resistance or immunity from the 2024 MM sourcebook. This would not include opponents under the effects of something like the Protection from Energy spell.

Monsters who are resistant to cold are common, but monsters who are immune to cold are relatively low.

Acid spells by class:
  • Bard, 3
  • Cleric, 1
  • Druid, 3
  • Sorcerer, 6
  • Warlock, 1
  • Wizard, 9
Cold spells by class:
  • Bard, 3
  • Cleric, 1
  • Druid, 8
  • Sorcerer, 10
  • Warlock, 2
  • Wizard, 15
Fire spells by class:
  • Bard, 4
  • Cleric, 3
  • Druid, 11
  • Sorcerer, 16
  • Warlock, 1
  • Wizard, 17
Lightning spells by class:
  • Bard, 3
  • Cleric, 1
  • Druid, 5
  • Sorcerer, 8
  • Warlock, 1
  • Wizard, 11
Thunder spells by class:
  • Bard, 4
  • Cleric, 1
  • Druid, 5
  • Sorcerer, 5
  • Warlock, 2
  • Wizard, 7
Those numbers are pulled from the 2024 PHB using the DDB filters, possibly give or take my counting.

Wizards (or druids) can easily change out spells, but sorcerers or high level bards cannot. It looks to me like Elemental Adept isn't that bad of a choice for a cold themed sorcerer or bard, tbh, if a bit of a niche choice.
 

Elemental Adept still gives that bonus to a spell casting stat and slight bonus to damage when 1's count as 2's. I would take it on a themed build that focuses on an element. A lot of monsters are resistant to cold (64 in the MM if I count correctly), for example, so if I want to make a cold-themed spellcaster then Elemental Adept is worth it.

I think the bigger issue is direct damage isn't optimal and it's still a flavor build.

Monsters resistances by my count:
  • acid, 22
  • cold, 64
  • fire, 49
  • lighting, 35
  • thunder, 12
Conversely, immunities by my count:
  • acid, 18
  • cold, 22
  • fire, 47
  • lighting, 19
  • thunder, 4
Those numbers are obtained using the filters on DDB for resistance or immunity from the 2024 MM sourcebook. This would not include opponents under the effects of something like the Protection from Energy spell.

Monsters who are resistant to cold are common, but monsters who are immune to cold are relatively low.

Acid spells by class:
  • Bard, 3
  • Cleric, 1
  • Druid, 3
  • Sorcerer, 6
  • Warlock, 1
  • Wizard, 9
Cold spells by class:
  • Bard, 3
  • Cleric, 1
  • Druid, 8
  • Sorcerer, 10
  • Warlock, 2
  • Wizard, 15
Fire spells by class:
  • Bard, 4
  • Cleric, 3
  • Druid, 11
  • Sorcerer, 16
  • Warlock, 1
  • Wizard, 17
Lightning spells by class:
  • Bard, 3
  • Cleric, 1
  • Druid, 5
  • Sorcerer, 8
  • Warlock, 1
  • Wizard, 11
Thunder spells by class:
  • Bard, 4
  • Cleric, 1
  • Druid, 5
  • Sorcerer, 5
  • Warlock, 2
  • Wizard, 7
Those numbers are pulled from the 2024 PHB using the DDB filters, possibly give or take my counting.

Wizards (or druids) can easily change out spells, but sorcerers or high level bards cannot. It looks to me like Elemental Adept isn't that bad of a choice for a cold themed sorcerer or bard, tbh, if a bit of a niche choice.

That's what the video pointed out. Feat might be OK on a frost sorcerer, weak to terrible on everything else.

With buffs to chromatic orb the feat also seems a bit pointless.
 

...Monsters resistances by my count:
...Conversely, immunities by my count:
The numbers shift a bit when you start to factor in frequency of use of the monsters. For example, demons and devils make a lot of appearances in games - and appear in greater numbers. They often get mixed into encounters with other types of monsters. Their resistances and immunities tend to be more relevant than a Marid's. I would think you might see 20 Bearded Devils for every 1 Marid that is seen in D&D. While individual DM / parties may differ, over all campaigns, the foot soldiers of the Hells will be seen more than the Marids. To that end - I think you ned to look at the undead, devils, demons and 5 CR and less elementals to see the most significant resistances and immunities.
 

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