robertsconley
Hero
Yes, this effect is an important part of the appeal of this campaign style for the players.What this means at the table is that this process will result in new encounters or scenes, and critically these encounters/scenes are NOT generated as a direct result of PC's desires or actions. They can of course be an indirect result, but they are not being generated as directly pursuant/focused on PC goals.
But what you didn’t note is that the whole thing also acts as a feedback loop,which, way back upthread, was something I was trying to illustrate with my “hometown example.”
Forgetting the initial context I talked about, let’s suppose the players arrive at a location where they have no prior connection. At first, nothing is about the PCs’ desires or actions. The inhabitants go about their lives as they always have.
But for whatever reason, the PCs decide to stay. Their actions start to impact those they interact with, and those changes begin to ripple outward. Stay long enough, interact with enough characters, and the place starts to reflect the PCs’ desires and actions. To be clear, the result won’t necessarily center on the PCs, but it will definitely incorporate their presence. Sometimes,depending on the players’ goals,their desires and actions may end up dominating the social life of the place.
The effect you mentioned, and the one described above, is why my living-world sandbox campaigns have had so much appeal for the various groups of players I’ve refereed over the years, despite sticking to the same setting and reusing bog-standard fantasy tropes over and over again.
The key is that the players see my living world remembers them. That effect is enhanced by the fact that I incorporate what past groups did into the next campaign’s background.
Unexpectedly often, new players can tell which parts of the background came from player actions, even without being told explicitly. They’ll say something like, “Hey, this seems like a PC did this.” Once they realize that, most become far more proactive. I call this the soap opera effect.