hawkeyefan
Legend
In my Living World sandbox campaign, judgment and technique are interwoven. When my players question a decision, I can’t just say, “Well, that’s what would logically happen.” I have to walk them through my line of reasoning to show how I reached that conclusion.
What I do is an application of what Aristotle called practical wisdom, knowing when to follow rules and when to bend them in order to create a world that not only feels consistent but also fair to the players, even when their choices lead to adverse consequences.
This is what distinguishes my Living World approach from similar systems like Blorb.
And for someone who distrusts any referee judgment calls unless they are shared or strictly constrained, my Living World approach will not address their concerns. It assumes that good play emerges from reasoned transparency and group trust, not just rule adherence.
But how’s that different than “GM decides”? Yes, you consider many factors… but then, you decide.
I don’t see a huge difference here. And it’s not about trust… if I was a player in your game, I’d believe you’re doing what you’re saying. But I don’t think it’s all that different from GM fiat. You’re still deciding outcomes. In most cases, there’s a range of plausible outcomes.
Do you narrow it down in some way and then rely on some procedure that includes a randomizer? Or do you just decide?
I don’t want to assume, but it’s a bit unclear from your description.