AbdulAlhazred
Legend
But, you don't need an all-powerful referee to come up with "what happens when I cast Icy Ray on the stairs and use my shield as a toboggan." The rules are not going to address it directly, but several approaches suggest themselves. The one thorny point is the Czege Principle. Who creates the challenges? Random generators are a common answer, but they still don't address arbitrary cases, even within their limits.You can still have random dungeon generators. I am fine with those tools. What I am talking about is the GM having the ability, when the player says I want to do X, to figure out a way to make that happen. The power dynamic is definitely a very important, I would say even the essential thing, and what makes that happen. This to me is why RPGs are so different from other media. A computer game can't do that. Even now they can't do it to the extent of a human mind (though AI is certainly catching up). That can definitely be tweaked and played with, and you can experiment with shifting power to players or constraining the GM. And that is all fine. But I still think the key tool that makes RPGs so wonderful is the ability to do that. Having a GM with this kind of power in the game is an enormously powerful tool for bringing the world to life and facilitating player agency. It is a feature, not a bug IMO
But, you can figure that out. PbtA GMs get to say when moves are triggered, for example. In this paradigm the rules DO cover all cases in a general way, so the GM has a fairly constrained job. But this is just an example.