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D&D (2024) Should a general Adventurer class be created to represent the Everyman?

Well, it would have to be playtested, but you would begin with two of them, and get them every single round. That doesn't seem too wimpy IMO but I could be wrong.
I agree a good playtest is required because I could be way off base. But I do think Luck points, rather than dice, get somewhat close to almost balancing the Everyperson with the other classes. I'm thinking of balance in terms of a player looking at the Warlock and the Bard and the Everyperson and considering the latter option worthwhile for at least a session or two (initially anyways).
 

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I mean all this class would have is the Luck points. It's perfect for the casual gamer who isn't interested in learning D&D. They just wanna play with their friends. SO they get the Everyperson and they can roll dice and if they fail they can just burn a Luck point and succeed. Auto-success balanced by a limited number of Luck points. Maybe the points refresh after a long rest (all) and some after a short rest?

The key here is this is THE Metacurrency class. No skills. No combat proficiency. No spells. No Feats. Give 'em a pack and a tool kit or dice or something. One weapon they have no skill with.

Just the Class Feature: Luck. That's it ...

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I'd give them Additional Origin Feats.

Thematically the Regular Guy in the party is the one who has info dumped on and usually learns a trick or two from their pals.
 

I'd give them Additional Origin Feats.

Thematically the Regular Guy in the party is the one who has info dumped on and usually learns a trick or two from their pals.
But does the Everyperson need Feats? Are they even appropriate? IMO once you add feats, then you're adding skills and then combat proficiency and then the class is no longer an "Everyman". Now it's just a watered down Fighter - and who wants to play that?

Pitch: okayso you can play this hireling NPC kind of semi-Fighter that's not as effective as a real Fighter. And has no magic. And has limited skills. OR - you can play this complete nobody with no skills, no magic, no combat training, who only has a fishing pole and frog in her pocket BUT twice a day when she attempts to do something NO MATTER HOW DIFFICULT IT IS .... they succeed.

Gimme that fishing pole.
 

Pitch: okayso you can play this hireling NPC kind of semi-Fighter that's not as effective as a real Fighter. And has no magic. And has limited skills. OR - you can play this complete nobody with no skills, no magic, no combat training, who only has a fishing pole and frog in her pocket BUT twice a day when she attempts to do something NO MATTER HOW DIFFICULT IT IS .... they succeed.

Gimme that fishing pole.
OR...

you can play the first semi-Fighter type (based on soldier background) but who has two replenishing luck dice with rechrage every round and allow you to have luck, grit, fate affect the game in your favor. Sometimes it will be enough to help, other times it won't.

I'd take option number 3, personally. The luck is there if I need the edge, but otherwise I get to rely on my limited skills, etc.
 

That is alot of responsibility on the DM to keep track of. As DM, I would rather delegate it to the player.

Some aspects of luck can be automated. "When you are targeted by an attack or spell, instead the targeter or a target near the targeter is targeted." "When you die, you instead ..."
Yeah, I'm cool with the automated bits. I just wouldn't want to decide when my PC gets a burst if luckiest, because that shouldn't IMO be player-facing.
 

And have multiple options: The Everyman and its varied sub-classes (each changed by a different background)? So the PC was a soldier who, after receiving a medical discharge, went into dentistry or became a playwright or something.
 

But does the Everyperson need Feats? Are they even appropriate? IMO once you add feats, then you're adding skills and then combat proficiency and then the class is no longer an "Everyman". Now it's just a watered down Fighter - and who wants to play that?

Pitch: okayso you can play this hireling NPC kind of semi-Fighter that's not as effective as a real Fighter. And has no magic. And has limited skills. OR - you can play this complete nobody with no skills, no magic, no combat training, who only has a fishing pole and frog in her pocket BUT twice a day when she attempts to do something NO MATTER HOW DIFFICULT IT IS .... they succeed.

Gimme that fishing pole.

Because only a complete nobody would kill an ogre and decide to learn the lute.
 

Nope. Luke has "The Force" which = his luck dice. How does he make the shot that explodes the Death Star? Luck/The Force. When he jumps to escape Vader how does he escape a certain death? Luck/The Force. Luke is a stupid moisture farmer who didn't even want to become a Jedi until the GM killed his family forcing him into the adventure.

Thank you GM Lucas! And how does the GM keep the dumb kid alive? Luck points/The Force. "Use the Luck Points, Luke". Even Obi-Wan knew way back then.

The Luck points ARE the plot armor but its plot armor controlled by the player. We can make this work.
🤷‍♀️ Ok. So the Everyman class can represent a character who is the son of the Chosen One and starts out an amazing pilot and later can use telekinesis, telepathy, mind tricks, and other supernatural abilities.

Not what I thought of when we were discussing everymen, considering that's essentially the psi-warrior fighter, but shine on.
 


🤷‍♀️ Ok. So the Everyman class can represent a character who is the son of the Chosen One and starts out an amazing pilot and later can use telekinesis, telepathy, mind tricks, and other supernatural abilities.

Not what I thought of when we were discussing everymen, considering that's essentially the psi-warrior fighter, but shine on.
Luke Multiclasses into Jedi.

But he has no Jedi levels in the whole A New Hope.

He's a Fringer, the Star Wars for Farmer.

Luke rerolled his attack 2 times with his Farmer Luck Points to not miss like a dang elf.
 

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