I think this claim is quite controversial.
If I can analyse parlour games like charades and Pictionary; board games like snakes-and-ladders and backgammon and chess; card games like bridge and canasta; wargames, both mechanically-governed and freeform adjudicated; as games, it seems pretty weird that RPGs are somehow uniquely unanalysable.
Especially because, in this very thread, I've provided some of the analysis! For instance, I've shown how the contrast between authority and control, that is quite clear in a game like bridge or chess, is also applicable to RPG play: that is, it is possible to set up rules and principles in a RPG which enable players to exercise control over (say) scene framing, even though it is the GM who has authority over scene framing.
This is just talking about the nature of player moves in a conventional RPG that has an asymmetric arrangement of participant roles (ie GM vs player). Namely, the quintessential player move is to describe what a particular character in a situation (ie the character they are responsible for) does.
No. I'm talking about the sort of control that a player can exercise over the content of the shared fiction, by saying what their PC does (ie by declaring actions for their PCs). The degree of control that can be exercised in this way depends upon the rules, principles, heuristics etc that govern the determination of outcomes of such action declarations.
Again, I have not said this, and I'd be grateful if you could stop imputing views to me that I don't hold and haven't asserted.
This is your erroneous conclusion, because you seem to be ignoring, or perhaps misunderstanding, what I am actually saying.
Pemerton, you’ve repeatedly accused me of mischaracterizing your views. I disagree. What I’ve done is analyze your arguments using a framework I developed to clarify the distinctions you often blur or treat as interchangeable. You may not agree with how I categorize things, but that is not mischaracterization. It is a disagreement over definitions and scope.
You consistently frame player agency in terms of how much control players have over the fiction, particularly through procedures that constrain the GM. That is a valid perspective within a certain design tradition. But what I’ve been pointing out, and what you continue to sidestep, is that this perspective does not account for how other styles of play grant meaningful player agency through character action within a consistent world, even if there is minimal formal input at the meta level.
To make this distinction clear, I’ve defined two types of agency:
- Character agency: What the player can do through their character, such as making decisions, taking actions, exploring, and dealing with consequences based on world logic.
- Meta-agency: What the player can do as a participant outside the character, such as framing scenes, determining stakes, or influencing tone or theme.
Your posts consistently emphasize meta-agency or procedural control as the core metric of agency. That is fine, but it is not a neutral or universal standard. If your definition of “railroading” hinges on whether players lack that kind of procedural control, then by your own logic campaigns like Blackmoor or any traditional Living World sandbox would fall under that label. You have said that is not your conclusion, but based on how you define things, it follows. Pointing that out is not misrepresentation. It is analysis.
The framework I’ve proposed is not intended to redefine your argument but to put it in a broader context that accounts for multiple traditions of play. It allows us to compare different campaign structures on their own terms without defaulting to a narrativist or proceduralist lens. Under my model, a Living World sandbox has strong character agency and low meta-agency. That is not a flaw. It is a feature of the design that supports a different kind of player-driven experience.
Your usage of “railroading” remains idiosyncratic and inconsistent. You object to applying it to early play like Blackmoor, but then define it in a way that would include such play. That is not on me. If your criteria lead to those conclusions, then the issue is with your framing, not with my reading of it.
In short, I am not mischaracterizing your position. I am challenging its assumptions using a framework that highlights what your definitions omit. If you want to avoid talking past each other, then engage with the distinctions I am making rather than reasserting your terms as if they are the only ones that count.