I can't think of any way to make it more clear. A game mechanic that relies on dice rolls would be meaningless to me. Actually, strike that. It would be annoying knowing that when the GM waved the metaphorical red flag that I would be forced to roll dice to see if the flaw I was forced to choose comes into play. That despite what I would think could potentially be an interesting turning point, something I could really like to sink my teeth into what someone in that situation and personality would do, is now reduced to random chance. It would lose all emotional meaning to me.I’m focused on game play because that’s where player agency is found.
Not doubling down. I’m asking because it makes no sense to me.
Do you mean you’d just reject what the dice were telling you? Something else?
I’m not following.
It's rare that I get emotionally invested in a character or a game but it was awesome the few times it happened. Making it artificial and dependent on rolling dice would basically guarantee for me that it wouldn't happen.
If you don't understand, fine. I'd play along because that's what the rules say. But I wouldn't be discovering anything because the structure of the game took that option away from me.