You seem to want others to describe them in your language and style. That's understandable, but yours is not the only valid method, and your formality and academic methodology simply isn't objectively superior to a more casually stated vernacular.
Who is "tearing down", or saying that things don't work?Apparently it's so much easier to tear down the way others do things so that your methods are the only ones that can work under your definitions. It really is starting to just feel malicious at this point. No one on the traditional leaning side is saying non-traditional playstyles don't work for their proponents.
I mean, here's a post from upthread:
Where you justify interrogating me because you think that my RPGing is nonsensical.You are being interrogated about it because the game philosophy of Burning Wheel is seemingly very, very different from more traditional games, and leads to results that can seem nonsensical to those who prefer traditional games. No amount of quoting rules and game designers you favor is going to change that in all likelihood.
And here's another post from upthread:
Presumably you don't see this characterisation as "meaningless" of RPGing that I enjoy as tearing down.A game mechanic that relies on dice rolls would be meaningless to me. Actually, strike that. It would be annoying knowing that when the GM waved the metaphorical red flag that I would be forced to roll dice to see if the flaw I was forced to choose comes into play.
So likewise, my attempts to understand how the GM of a "living world" sandbox makes decisions, and my suggestions that many of these "living world" sandboxes seem to be rather GM-driven, such that I would tend to find them railroad-y, is not "tearing down". It's just me sharing my thoughts and perspective. No amount of metaphorical description of the imagined world as a causally active thing is likely to change my thoughts.