Well, if I may, there are two unanswered questions here, and a subsequent slightly different conception of this same thing to see if we're paying too much attention to the upholstery without paying attention to the engine, metaphorically speaking.
Question 1: Does the player
know that the amount of time they have to respond to the problem is randomly determined?
If the player doesn't even know
that much, then they're going to do a lot of things that they probably wouldn't with that knowledge, and finding out afterward...well. I can't imagine I would be particularly enthused to find that out after I'd already blown resources and done other such things only to learn that the result was genuinely decided before I ever began. (And, for anyone who might respond such,
yes I know real life has lots of stuff like that, but that specific part of real life is one of the things games are generally designed in opposition to, namely, designed such that you legitimately have a shot, even if it's a slim one.)
Question 2: Assuming the player does know it's random, is the random roll made such that H knows success was always at least possible, regardless of what was rolled? That is, if the absolute bare minimum rounds needed to climb the cliff is (say) 2, does the player know that that's also the minimum roll on how long until C is sacrificed?
I ask this question because if you
don't know that, then that means you're taking a risk, probably a pretty sizable one, that it literally doesn't matter what you do or how you play, you're going to fail at your goal. That would seem to be pretty damaging to the gameplay of the situation.
Now, for my re-contextualization of this situation. Specifically, I'm removing the
roleplay portion, and reducing this to just the
gameplay elements. So, we have a setup where:
- There is a dealer/croupier/organizer/whatever
- There is a player
- The player's goal is to roll (draw cards, spin the roulette wheel, whatever) to meet or beat a known total within a limit of attempts
- The limit is unknown to both the player and the dealer/croupier/etc., generated by a random source (e.g. dice, cards, whatever)
- The player may pony up additional stake, which the house collects regardless of the result, but which could help them reach the total
- The player's efforts end when they have exhausted their resources or reached the total, whichever comes first
- Only after the player reaches the total will the random time limit be revealed
- If the player's number of rounds spent is less than or equal to the limit, the player wins; otherwise, they lose
That....doesn't sound like it has much "gameplay" at all. Sure, you can do various things, you can spend resources etc., but
because the dice decided the limit in advance, a goodly portion of the time you're either simply SOL because the limit was too low to matter,
or your success was always guaranteed because the limit was so high it no longer mattered. And the whole time, you have only a very limited idea of how tense things are.
It's like being in a "race" where the finish line is actually invisible to the players, and nobody knows how long the race is. That's not much of a
race anymore, and looks a lot more like a mere guessing game.