D&D General Requesting Advice on FR Pantheon

Wouldn't you want the 20 that map to Theros piety system the best?

The pantheon is in a state of flux atm. Eg Amaunator/Lathendar may be same deity and the dead 3 are essentially demigods now.

You want me to map the Theros one to FR equivalent?
 

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Wouldn't you want the 20 that map to Theros piety system the best?

The pantheon is in a state of flux atm. Eg Amaunator/Lathendar may be same deity and the dead 3 are essentially demigods now.

You want me to map the Theros one to FR equivalent?
No, there’s no need for that. I can write new piety rewards for each just fine. I was asking for advice on two things:

(1) What gods I should include, since I want players to be able to select from a handout I will create to resemble Theros’s player-facing section on gods. They’re new to FR and more than 20 gods will likely be unwieldy. The gods don’t need to map to Theros’s or anything, but they need to cover players’ varied needs, since each player is picking one god as patron at character creation. I want to make sure there’s a god for everyone without overwhelming them with a hundred choices.

(2) What kind of information (lore) I should include on the handout for each god besides the piety mechanic. I want players to have a good sense about their god’s character and place before they start the game, but also not feel overwhelmed. When playing, is it useful to know goals, divine relationships, myths, holidays, etc? If you created a handout on gods in the past, what was well-received and what was too much/too little?
 
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They’re new to FR and more than 20 gods will likely be unwieldy.
Given how many gods FR has and how specialized they are, I think it would be hard to whittle them down to 20 or fewer. At that count, there's always going to be "but what about God X, they deserve to be in there too!" What I would suggest is categorizing them in some fashion, so instead of having a list of 20ish gods that includes both Chauntea, Silvanus, and Talos as various types of nature gods there could be a "Nature" category which is headlined by the above trio and maybe also includes the lesser nature gods like Malar, Mielikki, Eldath, Auril, Umberlee, and whomever else I'm forgetting. That way, if I as a player is interested in finding the right nature god, I have lots of options for finding the right one for me, and if I'm not interested in nature specifically I can just let my eyes slide over that whole category.
 

Tymora is kind of a must have in my opinion. She is pretty much the patreon of adeventures and risk takers. She has a lot of excellent roleplaying potential. I've seen several really good Clerics of Tymora played over the years.
 


In my Freeport campaign it was set in my homebrew mashup campaign with multiple pantheons including the FR gods as the "New Gods" pantheon from the main continent.

Here is my document I made for the face to face group, I listed only a select number that are more commonly known in the international trade hub city state of Freeport in my campaign but any of the FR gods were open for use in the world:

Freeport Gods:

Freeport is a nautical crossroads for multiple continents and different cultures have influenced the religious beliefs in Freeport.

Multiple pantheons are represented in the Temple District and many have mutually incompatible beliefs about the world's cosmology or even on the roles of individual gods or beings.

Gods of the Sea and Fortune are prominent.

The native pantheon of the islands includes a primordial chaotic sea god, a god of wine and revelries, the trickster patron of merchants and thieves commerce and lies, a witch patron, and a bloody war god among others who displaced ancient titans. The gods are considered primal forces in the world interested in their own affairs but generally uncaring for the fate of humanity.

A bloody pirate god named Harrimast is widely venerated and feared.

Dark gods of the seas are more feared and propitiated than venerated.

The main religions from the nearby Northern Continent include the Old Gods, The New Gods, and Lothianism.

Occasionally there are a few who venerate the barbarian gods of the far north.

From the Far South are the pantheons of the two former great empires the Uraqi and the Osirian Kemti.

Island Pantheon: Greek
Old Gods: Greyhawk/Core
New Gods: Forgotten Realms
Barbarian Gods: Norse
Uraqi: Mesopotamian
Osirian/Kemti: Egypt
Qadira: Golarion/Pathfinder

Freeport Deities:

Heldannic:
Poseidon: Primordial chaotic sea god.
Dionysus: Wine and revelry. Madness, ecstasy, passion, drama, vines and vineyards.
Hermes: Messenger of the Gods. God of merchants and thieves, lies and transactions, travel and boundaries, athletics and youth, lyrical music, escorts spirits to the afterworld.
Ares: War and slaughter.
Hecate: Cthonic witch goddess of magic.
Hades: Riches and the Underworld.
Aphrodite: Erotic love, passion, and beauty.
Athena: Reason, industry, excellence in war.
Herakles: Strength and heroism.
Hera: Goddess of the earth, marriage, and cities.
Apollo: Reason, the sun, healing and disease, culture, music, archery

Non-Heldannic:
Harrimast: Bloody piracy

Dark Gods of the Sea:
Leviathan: an immense primordial sea beast said to be imprisoned in the stygian ocean of the fifth circle of Hell where it reigns. Its appetite for souls is legendary. Prophecies say that when it breaks free the world shall end in cataclysm.
Dagon: A sea demon with different tales told of him.
1 an elder demon of the depths possessing powerful lost dark lore.
2 Leviathan's general in the stygian ocean of Hell.
3 a fish man king grown to legendary size and worshiped by his former kin as a God.
Whisperer of Impossible Secrets: One of the eight great Lords of Chaos, This octopoidal entity is a patron of magic and known for claiming the souls of those who drown in the sea without being pledged to another sea god. He is said to command undead pirate ships/the fleets of Chaos.
Vetehin: Vassal of Whisperer of Impossible Secrets, searches for secrets and knowledge. He commands merfolk auxiliaries for the Fleets of Chaos.
Artigkern: Drinker of Oceans, a brother of the Whisperer of Impossible Secrets.
Umberlee: A dark goddess of the tempestuous nature and fury of the sea in the New Gods pantheon. She is mercurial and violent, allied with other dark gods of nature's fury. Her power does not extend onto the land.
Zeboim: Another dark goddess of the sea from a different pantheon, she takes the form of a dragon turtle and is known for her covetous and petty nature.
Sekolah: The devouring shark god of the sea devils. Uncaring of any not his own, voracious in appetite. In some stories he is a devil. Once bound Demogorgon to his service.
Kolan: Vengeful elemental god of the fish men who takes the form of a Sea Serpent. Said to be father to many of the dangerous massive beasts in the depths.
Blibdoolpoolp: Enigmatic dark goddess of an ancient sea race. Mostly forgotten.
Demogorgon: Demon Prince and Dark Patron to a non humanoid sentient tropical sea race.
Panzuriel: A deity of murder, confusion, subversion, and evil creatures of the sea. Enemy of Procan and Deep Sashellas and father to the toad god Laogzed.
The Devourer: One of the Dark Six a deity of the destructive power of nature. Sovereign of wave and whelm who lords over the deep.
Olhydra: Elemental Princess of Evil water creatures. Allied with Dagon.
Yeathan: Demigod of drowning and aquatic calamities.
Dajobas: The Devourer of Worlds. Devouring spirit that is hunger caged in flesh. God of cannibalism, carnage, oceans, and blood. Father of sharks, sahuagin, and gators.
Harthagoa: the Demon Below. A fiendish kraken that seeks to bring the seas under his dominion.
Clagguth: Chaos Incarnate, the Ever-changing, the Mad One, the Living Chaos. A titanic red octopus of Chaos. God of change.
Thulu: Dark Chaos. Titanic red squid of chaos. God of Anarchy and terror.
Pluvak: The Eye in the Ice. God of Tyranny. Makes contracts of power and knowledge for souls.
Dijo: God of ice, magic, and contracts.
Vanak: God of subjugation through undeath.
Typhon: God of bestial evil.
Saloth: Queen of Deceit and the Dark Claw. Goddess of Hatred.
Morganae: Evil sea fey goddess. Said to have been devoured by Saloth.
Sarla: Boggard goddess of hatred.
Kaktora: Titanic Kraken, former ruler of the western seas. Enemy of Dagon. Progenitor of devilfish.

Holy Lothian Empire:
Lothian: Daykeeper and Lawgiver. Paladin who ascended when crucified by demon lord masquerading as a false sun god. Hunted or subdued and converted humanoids, lycanthropes, fiends, evil magic users, undead, dragons, and a false god. Lothianism actively incorporates many saints, even from other religions.
Madriel: Angel of mercy who now serves Lothian.
Sri Senn Sindh: Red dragon subdued by Lothian, became his weapon crafter and took charge of conquered goblins.
St. Antigonos: Gentleman of Swords, noble duelist werewolf hunter.
St. Bethesda: Uraqi saint of healing incorporated into Lothianism.
St. Chausle: Guardian of the Temple, oversees churches and gatherings.
St. Cinnoldis: The Celstial Magus, mage who worked with Lothian until corrupted.
St. Colosom: Keeper of the Dominion, oversees animals and farms.
St. Corean: The Smith Champion, founded the knightly orders of gold, silver, iron, and mithril. Incorporated into Lothianism.
St. Daris: The Swift Avenger, known for justice.
St. Dayra: Giver of Mercy, sees to mothers, children, and the poor.
St. Eaovata: Quieter of Darkness, sociable sun priestess who offered advice and blessings to the common man.
St. Feldin: Faultless Rock of Faith, knight defender.
St. Gaen: Martyr known for a miracle of light fighting a fiend.
St. Gasperos: Ogre servant of Antigonos known for his wrestling.
St. Hedrada: The Judge, The Lawgiver, city founder and law writer incorporated into Lothianism.
St. Gustav: Protector of the Just, protector of the innocent and helpless.
St. Nolmedor: Grailwarden dwarf companion of Lothian considered his first saint.
St. Sigmar: The Founder, legendary uniter of barbarian tribes into what eventually became the Lothian empire. Ally of Grailwarden dwarves.
St. Thessina: The Provider, fed and clothed the hungry and destitute.
St. Valien: The Hands of the Host, patriarch of the church.
St. Yessin: The Judge, punisher of sins.

New Gods:
4e and FR pantheons:
Melora: Goddess of wilderness and the sea.
Erathis: Goddess of civilization.
Tiamat: Goddess of wealth, greed, and envy.
Bane: God of war and conquest
Asmodeus: God of tyranny and domination. Commander of Devils

Lathander: The Morning Lord. God of spring, the dawn, youth, and athletics.
Sune Firehair: Goddess of beauty and passion.
Umberlee: The Bitch Queen. Goddess of the sea and affiliated with other deities of nature’s fury.
Bane: Lord of Tyranny and Fear.
Waukeen: Goddess of trade, money, and wealth.
Oghma: God of knowledge and bards.
Valkur: God of sailing and fair winds.
Amanatur: God of the Bureaucracy, Law, the Sun, Order, and Time. Considered by some as cyclical changing aspect of Lathander.


Old Gods:
3e and Greyhawk pantheon:
Zilchus: God of Power, Prestige, Money, Business, and Influence.
Mouqol: God of Trade, Negotiation, Ventures, Appraisal, and Reciprocity.
Xerbo: God of the Sea, Sailing, Money, and Business.
Osprem: Goddess of Sea Voyages, Ships, and Sailors. Daughter of Xerbo.
Procan: Primordial God of seas, sea life, salt, sea weather, and navigation.



Osirian/Kemti Pantheon
Ra: Hawk headed sun god and universe creator.
Osiris: Agriculture god became ruler of the gods then slain by Set and raised by Isis to father Horus and rule the afterlife.
Isis: Fertility and magic goddess.
Horus: Falcon headed god. Ruler of gods, overthrew Set, sometimes associated with Ra. Sky god, war god, and protector.
Set: Rival for rulership of the gods, master of deserts, storms, foreigners, chaos, darkness, corruption, snakes. Protector of Ra in the underworld.
Thoth: Scribe of the Gods. Invented language and writing, the voice of Ra, taught Isis magic, ancient Ogdoad from the original Chaos.
Apep: Serpent of Darkness.
Ptah: Craftsman creator god.
Bes: Dwarf god of happiness and children.
Bast: Cat goddess of pleasure, perfumes, and protection.
Amun: Hidden creator god. Associated with Ra as a duality Amun-Re or with Ra and Ptah as a trinity.

Ancient Uraqian Pantheon:
Tiamat: Dragon of the Bitter Waters. Primordial chaos goddess of the ocean who spawned all the gods and early monsters, after the gods revolted and slew her they made the world from her body and humanity from her blood.
Ishtar: Goddess of Fertility and War.
Ereshkigal: Goddess of death and the underworld.
Nergal: God of war,disease, and the underworld, husband to Ereshkigal. Associated with noonday sun.
Marduk: King of the Gods, slayer of Tiamat.
Shamash: Sun god who sees all from above. God of Justice.
Enki: God of creation, invention, and waters. Slew Apsu, timat’s freshwater spouse.
Dagon: God of fishes and fishing. A fertility god.
Calastian/Chardunian Pantheon:
Chardun: The Slaver, The General, The Overlord. God of War, Domination, Avarice, Conquest, and Pain. Master of devils.
Corean: The Great Crusader, The Champion, The Avenger. God of Chivalry, Creation, Smithing, and Protection.
Madriel: The First Angel of Mercy. Goddess of the Sun, Healing, Redemption, and Agriculture.
Hedrada: The Lawgiver, The Judge. God of Law, Justice, Wealth, Cities, and Knowledge.
Belsameth: The Slayer. Goddess of Darkness, Madness, Witchcraft, Murder, Nightmares, and the Moon.
Vangal: The Reaver. God of Destruction, Pestilence, Famine, Disaster, and Bloodshed.
Enkili: The Trickster, the Shapeshifter. Deity of Trickery, Storms, Chaos, and Misfortune.
Denev: The Earth Mother. Titan of the earth and nature.
Tanil: The Huntress: Goddess of Travel, Freedom, Hunting, Forestry, Archery, and Music.
Manawe: Mother of the Oceans, Queen of the Sirens, Lady of the Deeps. Goddess of the seas.
Kadum: The Mountainshaker, The Bleeding One, Father of Monsters. Unstoppable titan of strength, Vangal cut out his heart and chained him to the deepest ocean chasm where his continual bleeding warps creatures into monsters.
Irda: Lascivious goddess of sex, passionate love, physical affection, prostitutes, and secrets.

Qadiran Pantheon:
Sarenrae: The Dawnflower. Angel of fire associated with the sun.
Calistria: The Savored Sting. Goddess of trickery, lust, and revenge, associated with elves and wasps.
Abadar: Master of the First Vault. God of cities, wealth, and civilization.
Aroden: Dead god of mankind, history, and civilization.
Asmodeus: Prince of Darkness. Master of devils and god of tyranny and contracts.
Gozreh: Dual aspected God/Goddess of storms and waves.
Besmara: The Pirate Queen. Goddess of Strife and Sea Monsters.

Elven Pantheons:

Osirian Kemti elven tradition: see above

Seldarine elven tradition:
Corellon Larethian: Magic, Music, Arts, Crafts, Poetry, and Warfare.
Aerdrie Faenya: Goddess of Air, Weather, and Birds.
Deep Sashelas: Aquatic god of creation, knowledge, beauty, and magic. Enemy of Panzuriel and Sekolah.
Erevan Ilesere: Deity of Mischief, Change, Rogues and Changelings. Erevan is a fickle, utterly unpredictable god who can change his appearance at will.
Fenmarel Mestarine: God of the feral, outcast, scapegoats, and solitude.
Hanali Celanil: Deity of Romantic Love and Beauty.
Labelas Enoreth: The Lord of the Continuum who governs the orderly passage of time.
Rillifane Rallathil: Tree god of Nature.
Sehanine Moonbow: Goddess of the moon and love.
Solonor Thelandira: God of hunting, archery, and survival in wild and harsh places.
Araushnee: Goddess of destiny and artisans who turned into Lolth.
Shevarash: God of veangance and retribution.
Ye’Cind: Goddess of music and magical songs.

Aihrde elven tradition:
Wenafar: Elder Faerie Queen
Daladon Lothian: Keeper of the Great Oak, Ranger Lord.
Utumno: Dreaming god, Lord of Nightmares and son to Wenafar and Lothian.
Mordius: The Lady of the Lake, The Rose Garden, nature goddess destroyed ages ago.
Meltowg Lothian: Elven prince who hunted the Hounds of Darkness.
Demeter: Goddess of Grain, Mother Nature

Norsca Barbarians Pantheon:
Odin: God of Nobility, War, Magic, Wisdom, Battle, Death, the Sky, and Travelling
Thor: God of Thunder, Brawling, and Humanity
Sif: Goddess of Grain and War
Loki: Giant of Trickery, Fire, and Chaos.
Tyr: God of Justice, War, and the Sky. Single combat, victory, and heroic glory fall in his domain.
Aegir: Giant of the Seas.
Njord: God of the sea, seafaring, wind, fishing, wealth, and crop fertility.
Frey: God of Fertility, the Elves, and War.
Freyja: Goddess of Fertility, Lust, War, Magic, and Death.
Frigg: Goddess of the Earth, Prophecy, Marriage, and Childbirth.

Serpent Gods:
World Serpent: Primal Spirit
Zehir: God of Darkness and Poison
Set: God of Chaos
Merrshaulk: God of Poison and Somnolence
Shekinester: Three-fold goddess Weaver, Empowerer, Preserver
Parrafaire: God of Guardianship
Jazirian: Winged Serpent of Purpose and Fate
Sessinnek: Demon Lord of Civilization and Dominion
Beltar: Goddess of Malice, Caves, and Pits
Jormungandr: World Serpent
Kolan: Vengeful water elemental Sea Serpent
Geryon: Archdevil of Heresy
Ydersius: Beheaded demigod of immortality and poison.

Comparative Religion and Syncretism.
Some theorized deities working under different names in different pantheons:

Apollo, Lathander, Correlon Larethian,
Ares, Bane, Vangal
Poseidon, Procan
Hermes, Thoth
Aphrodite, Sune Firehair, Hanali Celanil, Irda
Hephaestus, Moradin, St. Corean, Corean, Reorx,
Demeter, Isis
Erathis, Abadar, St. Hedrada, Hedrada
Sekolah, Dajobas
Bane, Asmodeus, Chardun
Melora, Gozreh
Tiamat, Takhisis
Bahamut, Paladine
Saloth, Lolth,
 
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I would suggest not including typical class worshipers in describing the gods. I always found that unnecessary and took me a bit out of the in character flavor description of the gods as well as being kind of limiting. It will be obvious that Mystra the god of magic is a good fit for wizards for example and does not need to be pointed out explicitly and at the same time it is perfectly fine for a wizard to personally vibe more with Silvanus or whoever.
 


There's a ton of goodness in there. Thanks for the link! I'm curious, though, about why the avatars have varying mental stats. They have int scores that range from 17 to 28.
Thank you - glad you like it. This differences noted are based on my take on avatars and deities (and similar powerful entities). In my game, I have two different ways a god can "copy" themselves: Avatars and Aspects.

  1. An avatar is a immortal* living construct (not Construct) made from "mundane" materials that a deity (or similar powerful entity) imbues with a fragment of its divine will / essence. An avatar generally acts like the parent deity, but it actually has its own mind and body with limited free will. Now the deity can, if it so chooses, sense and act directly through its avatar if it wants. However, the avatar generally acts on its own accord to further the deities goals as it sees fit or as it is directed. Avatars are vastly less powerful than a true deity.
  2. An aspect is a manifestation of a deity in the physical world. A deity can have one or more aspects. The amount of power an aspect has is relative to the number of aspects the deity manifests. A deity with only 1 aspect can use that aspect to wield its full divine might. A deity with 4 active aspects is only able to use a 1/4 of its divine might through each aspect. However, the deity experiences everything all of its aspects are doing simultaneously and continuously, there is no divide mentally between aspects.

I will also add that there are many entities that can make avatars, but dividing itself into aspects is something only a few entities can do. This ability will likely be restricted to deities, but I haven't made that call for sure yet. So an archdevil can create an avatar, but not an aspect.

*Immortal only in that it doesn't age. It is otherwise mortal and can be killed.
 

Thank you - glad you like it. This differences noted are based on my take on avatars and deities (and similar powerful entities). In my game, I have two different ways a god can "copy" themselves: Avatars and Aspects.
Huh. I remember aspects of deities being a thing back in 3e, but with the power level inverted from your suggestion – basically, aspects being lesser forms of avatars, and usually having a challenge rating appropriate for when Sean Connery shows up at Wimbledon (10ish). You could eventually encounter an Aspect of Tiamat in Red Hand of Doom, and she'd be CR 13 – high for an aspect, the version in the Miniatures Handbook was CR 10. From an OOC perspective, the point of aspects was that gods are cool, but it wouldn't do to have actual gods or even their avatars showing up in a miniatures skirmish game, so here's a monster that looks like the god and has thematic abilities, but is more reasonably scaled.
 

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