Celebrim
Legend
A big thread for everything Railroading.
So far there is no single true definition of “Railroading” out there, which is probably the reason for many heated debates among GMs. The term “railroad” or “railroading” gets thrown around a lot, but I think most uses/abuses of it are just for insults. It's like using the term "munchkin" -- it has no real meaning other than, "I don't like the way you play". The term "railroading" is overused;
Well, we seem to be on the same page.
So what is Railroading? Well, big open question. At the most generic: A railroad is when the DM disallows the Players, from taking action outside what the DM wants to have happen. You are being railroaded when the DM, as the controller of the game, tells you what happens without your taking action, or he prevents you from taking action. Railroading means the DM doesn't give the Players a choice, at all. Your actions are dictated.
A good starting point for what I think is this thread:
Railroading refers to a variety of techniques use to limit player freedom of choice. Some distinction should be made in my opinion between the act of limiting player choice (“railroading”) and a game which has limited or no player choice as its most salient feature (a “railroad”). Virtually all games depend on some amount of railroading, and at least miniscule amounts of railroading is an unavoidable consequence of the fact that no simulation is perfect (and probably wouldn’t be much fun if it was) and no referee can be without bias, and many forms of minor railroading are accepted...
- Celebrim
- Replies: 18
- Forum: *TTRPGs General
Of course the above definition is not really all that useful. Like a lot of destinations it is just too generic.
The reason for this is that people treat "railroading" as a qualitative thing like, "Are you railroading or not?" It's actually a quantitative thing, "Are you railroading too much?" Every game features a certain amount of railroading, but not every game is a railroad. It becomes a railroad when a particular player tries to get off the rails and the GM prevents it. At that point the player becomes uncomfortable with the railroading and says, "This is a railroad." or "You are railroading me." Since that point is subjective its no surprise people disagree with what constitutes railroading. Where they should change their thinking is to stop trying to ask "What is railroading?" and instead ask, "How much of these things can I tolerate before I find it a railroad?"
The reason I prefer to talk about railroading in terms of techniques is that once you understand how to railroad we can talk about two things in a common framework. First we can talk about how much railroading to use and when to use it, and secondly we can talk about how some techniques for railroading arise inadvertently at some level as a result of the GM's imperfect knowledge and inability to prepare for everything. All RPGs are at some level "small worlds" for example, where there are whether the GM likes it or not forces which push against PC's leaving the area the GM is most prepared to describe if only because the canvas becomes increasingly blank and hard to fill in with appropriate levels of detail (except at best by randomness).