overgeeked
Open-World Sandbox
Yep. Best sign of a railroad. Being told you have agency when you have none. So much better to actually have choices that matter. What a novelty.I played in a Freeport-set sandbox game once where the GM told us we could do anything and go anywhere, and there would be something to do. Only one of these was true. In all of Freeport, there was apparently only one thing to do. I don't remember what it was, but I do remember the PCs having an extended conversation with a passive-aggressive mouse, who was very frustrated that we hadn't picked up on what we were supposed to be doing.