Zardnaar
Legend
That’s surprising, I’m pretty sure it was him who originally made the claim that it was.
I said fireballs a C tier spell. ENworlds gonna enworld.
Its kinda crap most of the time and underwhelming when its "good".
That’s surprising, I’m pretty sure it was him who originally made the claim that it was.
Pretty much, yeah. And he also mentioned something about it scaling at +2d6 (and magic missile at +3 darts).Oh! Ok, so he’s not saying that they didn’t intentionally overtune blast spells, but rather that their initial math probably lowballed blast spells too much, and so what they thought of as overtuning them at the time turns out in hindsight to have put their damage right about where it should be.
That makes WAY more sense to me.
That and they just assumed people would be fighting lots of tightly clumped rats/goblins at level 5.Oh! Ok, so he’s not saying that they didn’t intentionally overtune blast spells, but rather that their initial math probably lowballed blast spells too much, and so what they thought of as overtuning them at the time turns out in hindsight to have put their damage right about where it should be.
That makes WAY more sense to me.
Pretty much, yeah. And he also mentioned something about it scaling at +2d6 (and magic missile at +3 darts).
-3d6 damage at level 5? No thanks.They coukd repribt fireball from 3 5 and its no big deal.
2EScaling damage spells haven't been an issue since 2E maybe 3.0 being generous.
For good reason. In 2e, throwing any spell was a big deal.The spells been getting nerfed over and over since 1989. Usually indirectly.
-3d6 damage at level 5? No thanks.
2E
For good reason. In 2e, throwing any spell was a big deal.
Spells per day was lower at low levels at least (no cantrips, no refresh on short rests). Memorizing spells took 10min per level.
Spells could be lost during castings.
So comparing spells between editions is not really a good idea.
In their defense, we (the folks who playtested D&D Next) really stressed that as something we wanted to be possible.That and they just assumed people would be fighting lots of tightly clumped rats/goblins at level 5.
In their defense, we (the folks who playtested D&D Next) really stressed that as something we wanted to be possible.