The printings have changes that they haven't announced.You can’t stealth errata a physical book. Unless they’re hiring ninjas to sneak into my house and swap the book for one with different text while I’m asleep.
The printings have changes that they haven't announced.You can’t stealth errata a physical book. Unless they’re hiring ninjas to sneak into my house and swap the book for one with different text while I’m asleep.
Seems like a poor policy, since people with older printings will have incorrect text and not know it.The printings have changes that they haven't announced.
A really good point as well. You'd have to have your characters pre-placed on a map for this feature to have any effect.You know, in all the discussion of whether or not the unpredictable movement feature actually functioned as intended, I kinda forgot to consider if it would even be any good when used as it was intended. Move up to half your speed as a Reaction when you roll initiative…? Maybe this is just me, but my experience has always been that, if you’re using a battle map, the DM generally gives the players the opportunity to position themselves on the map at the beginning of combat anyway. What good does being able to move before anyone has had the opportunity to act even do in that scenario?
After all, let's not forget that they printed off Heroes of Faerun with a feature that used a different ability score than was intended, even though no draft of the feature ever used said incorrect ability score.Seems like a poor policy, since people with older printings will have incorrect text and not know it.
Dashing as a bonus action is significantly different than dashing as a reaction. Because what dashing does is gives you more of a resource, called movement, which you spend on your turn to change your character’s location. If you Dash as a bonus action, you gain movement equal to your speed, which you can spend because it’s still your turn. If you Dash as a reaction, you gain movement equal to your speed, but can’t do anything with that movement because it isn’t your turn. This is why the Ready Action specifies that you can Ready to move up to your speed. Because the designers knew that moving as a reaction was a desirable option, but Readying to Dash would be useless under the rules they wrote. For some reason they seem to have forgotten that fact here.
Because"natural language" is still being treated as an improvement rather than acknowledged as a bridge or six too far. For whatever reason there is this , (erroneous) idea of that technical writing required and immediate catapult into the realm of knockoff ikea engrish assembly instructions. The proofreading for something like d&d should (at minimum) be filtered through something like technical writing for dummies if not a full on technical writing set of courses rather than perpetuating a bucket of bad pixie dust.
Not addressing what I said thereOverreliance on technical verbiage was a pretty major barrier to entry with 3e. I just don't see natural language causing issues all that often, the group discusses it and the DM makes a final ruling. It's not like all the geek-speak in 3e ever prevented rules disagreements.
no it isn’t, especially since balance is kinda independent from mechanics and a thematically well designed classHaving the Fighter and Wizard make sense thematically and being fun to play without tacking on cheesy mechanics to make them "balanced" and letting the chips fall with one of them being objectively better than the other is a good design
And revised it so that it no longer uses your reaction, for some reason.
A really good point as well. You'd have to have your characters pre-placed on a map for this feature to have any effect.
And people believe the line that 5e is written in natural languageHoly pedantically correct Batman!![]()
The thing is, the game already has a standardized (and functional!) way to express that. It’s used by the Ready action, and in the corrected text of the feature in question. Someone apparently just forgot that when they initially wrote the feature, and it somehow didn’t get caught and corrected prior to release.It's a game. They wanted to give a character an option to move at the start of combat and other than call it by the acronym dnadwycmbyt (definitely-not-a-dash-where-you-can-move-before-your-turn),
Well, no, they told you you can take an action that is allowed by the rules, but doesn’t do anything. That’s the problem.they just told you that you can take an action not otherwise allowed by they rules.
It is actually written pretty technically. It’s just also written to sound natural. One of the very noticeable distinctions between 1st and 3rd party content is that 3rd party publishers often lack the technical precision of 1st party content. Which is why this mistake concerned me. It indicated that 5e’s writers may be slipping in what used to be one of their key selling points.Specific overrides general, D&D is not written like computer code or with the rigor or a doctoral thesis.
Oh, true. Good point!On a VTT, this might still be a good feature...