D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?


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no it isn’t, especially since balance is kinda independent from mechanics and a thematically well designed class

Balance is not independent from mechanics, when people are talking about "balance" they are talking about making the mechanics from one option equivalent to the mechanics from another option.

There is nothing that makes me believe the pursuit of this this is positive for the game at all.
 


Why couldn't they just write it out how it was intended to work? Because as it is, it doesn't do what we all know it should do.

"Eh, they'll figure it out" is lazy design.

Looks like they could write it how they intended, they just needed to be aware that it was written wrong and fix it.
 
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You know, in all the discussion of whether or not the unpredictable movement feature actually functioned as intended, I kinda forgot to consider if it would even be any good. Move up to your speed (now half your speed) as a Reaction when you roll initiative…? Maybe this is just me, but my experience has always been that, if you’re using a battle map, the DM generally gives the players the opportunity to position themselves on the map at the beginning of combat anyway. What good does being able to move before anyone has had the opportunity to act even do in that scenario?

I would say that it allows you to pick your spot, then change it (by a bit) after you see where everyone else is situated, including visible enemies, without anyone complaining. It's not great but it's not too bad.
 

I’m glad they fixed it, but it’s a weird mistake to have made and I just hope it isn’t a sign of quality control slipping.
Slipping? There's always been mistakes in D&D books! I used to play a game with a friend to see how many we could find in a ten-minute flip-through! Mistakes always happen.

The 2024 PHB didn't originally list the time it takes to Don or Doff a Shield, for example. But it was tight compared to the original 4e books, where I could find three to five mistakes, on average, in ten minutes.
 

Balance is not independent from mechanics, when people are talking about "balance" they are talking about making the mechanics from one option equivalent to the mechanics from another option.
balance is independent, you can increase the bonuses, add feats or whatever to a class, and if that needs new mechanics, add ones that thematically work for it

There is nothing that makes me believe the pursuit of this this is positive for the game at all.
and there is nothing that convinces me that someone who wrote that it is good to cater to people who
Further you completely ignore that there are factually people that want their PCs to be better than other PCs. Not equal, but better, and being able to do that is an important part of the play experience for those people. To them it is important that their Character is better than Jim's character.
is right about what is a worthwhile pursuit
 


Could they be assuming initiative is rerolled every round?

'Cause yes, without that this does seem somewhat underwhelming.
They are absolutely not assuming that, since that’s not how Initiative works in 5e.
The one use I can see for it is that it gives you the opportunity to flee before combat even begins, without provoking any of the bad stuff fleeing otherwise causes.
Fleeing by yourself, abandoning the rest of the party? That might be useful in some modes of play, but the vast majority of 5e players would never consider such a thing.
 


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