Sorry but I believe that D&D should purge the weak from its ranks. If you lack sufficient tactics/system matery/fictional positioning then you deserve negative outcomes in your D&D game.
So no new players ever. Got it!
Sorry but I believe that D&D should purge the weak from its ranks. If you lack sufficient tactics/system matery/fictional positioning then you deserve negative outcomes in your D&D game.
no it isn’t, especially since balance is kinda independent from mechanics and a thematically well designed class
So no new players ever. Got it!
Why couldn't they just write it out how it was intended to work? Because as it is, it doesn't do what we all know it should do.
"Eh, they'll figure it out" is lazy design.
You know, in all the discussion of whether or not the unpredictable movement feature actually functioned as intended, I kinda forgot to consider if it would even be any good. Move up to your speed (now half your speed) as a Reaction when you roll initiative…? Maybe this is just me, but my experience has always been that, if you’re using a battle map, the DM generally gives the players the opportunity to position themselves on the map at the beginning of combat anyway. What good does being able to move before anyone has had the opportunity to act even do in that scenario?
Slipping? There's always been mistakes in D&D books! I used to play a game with a friend to see how many we could find in a ten-minute flip-through! Mistakes always happen.I’m glad they fixed it, but it’s a weird mistake to have made and I just hope it isn’t a sign of quality control slipping.
balance is independent, you can increase the bonuses, add feats or whatever to a class, and if that needs new mechanics, add ones that thematically work for itBalance is not independent from mechanics, when people are talking about "balance" they are talking about making the mechanics from one option equivalent to the mechanics from another option.
and there is nothing that convinces me that someone who wrote that it is good to cater to people whoThere is nothing that makes me believe the pursuit of this this is positive for the game at all.
is right about what is a worthwhile pursuitFurther you completely ignore that there are factually people that want their PCs to be better than other PCs. Not equal, but better, and being able to do that is an important part of the play experience for those people. To them it is important that their Character is better than Jim's character.
'balance is independent, you can increase the bonuses, add feats or whatever to a class, and if that needs new mechanics, add ones that thematically work for it
'
They are absolutely not assuming that, since that’s not how Initiative works in 5e.Could they be assuming initiative is rerolled every round?
'Cause yes, without that this does seem somewhat underwhelming.
Fleeing by yourself, abandoning the rest of the party? That might be useful in some modes of play, but the vast majority of 5e players would never consider such a thing.The one use I can see for it is that it gives you the opportunity to flee before combat even begins, without provoking any of the bad stuff fleeing otherwise causes.
Yes, but that’s by definition no longer a stealth errata. It’s just errata.Yes. You know that errata from those documents get used to update printings of books, right?