TwoSix
Programs in KOBOLD
I think it's a little deeper than that.The value I personally see in that is not because it feels more like reality, but so that players never wonder if there was a finger placed on the scale.
A lot of the support for simulationism comes with the attached idea of "I want to feel like I'm in a real place." And far more than any particular rule or technique, what disturbs that sense are reminders that the table activity is functionally storytelling.
Narrative "contrivance" is avoided because it's a reminder that the setting is actually a created entity. Participants know it's "not real", but don't need continual reminders of that during the course of play.