eh, they are still exotic and did not show up in almost anything until the Tortle Package for 5e. Just because a bad idea is old does not suddenly mean it is not a bad idea, calling it ‘legacy’ does not change that.We're not talking some exotic foreign race from another franchise, we're talking tortles, a legacy D&D race from 1986.
A similar thing happen that share Keith's feelings on; Detractors believe that 5e was already toeing the line at first but 5.5e had taken a step too far. With a further deprioritization of setting and verisimilitude for [Player Fantasy/Game Balance], which aren't truly opposing but the overlap in the Venn diagram isn't as big as one would hope these days.How did the 5e vs 5.5e thread somehow randomly morph into the "Circus Troupe" thread about Setting Lore?
Frankly I think its due to the claim they made that 5.24e is somehow more 'wild high fantasy'. Frankly, I disagree with the assessment and contend that D&D's always been high fantasy. That D&D has been, historically, an awful game of choice if you want something low fantasy, the fact two of the base races everyone's going to have in elves and dwarves are as high fantasy as it gets kind of shows that, let alone the wizard and cleric's existences. Low fantasy settings don't release books called "Tall Tales of the Wee Folk" that have rules on how to play everything from brownies to giant owls to selectively invisible pooka to shapeshifting dragons.How did the 5e vs 5.5e thread somehow randomly morph into the "Circus Troupe" thread about Setting Lore?
They're turtle guys. They're not exotic, especially given other D&D races like the ever loved flumphs or even just rust monsters. And they were one of the big starring races back in the Red Steel set for Mystara. I also wouldn't call them a bad idea, turtle people are easy anthropomorphic animalseh, they are still exotic and did not show up in almost anything until the Tortle Package for 5e. Just because a bad idea is old does not suddenly mean it is not a bad idea, calling it ‘legacy’ does not change that.
Can you find a place for them if you want to, sure, doesn’t mean you have to.
But in prior editions you could in fact construct more realistic or low fantasy settings by simply choosing from the best resources and limiting players to appropriate choices, and not feel like you were excising 80% of the game in the process; even if the base assumptions of D&D weren't favorable to low fantasy, the systems and their endless splatbooks provided plenty of support for any sort of game you could imagine, and the OGL turbo charged that. This was quite doable in 1E, 2E and even 3E, and only really went away as a viable option with the arrival of 4E.Frankly I think its due to the claim they made that 5.24e is somehow more 'wild high fantasy'. Frankly, I disagree with the assessment and contend that D&D's always been high fantasy. That D&D has been, historically, an awful game of choice if you want something low fantasy, the fact two of the base races everyone's going to have in elves and dwarves are as high fantasy as it gets kind of shows that, let alone the wizard and cleric's existences. Low fantasy settings don't release books called "Tall Tales of the Wee Folk" that have rules on how to play everything from brownies to giant owls to selectively invisible pooka to shapeshifting dragons.
How detailed are things
YES tortuga is going to be a problem sometimes:that you can't just fit "Here's Tortuga. Its off the coast. Tortles live there, also probably pirates" into some corner? Frankly I'd argue if a world is so densely populated that you can't just let a player go "Yeah sure there's a tiny village up that way you can come from", then the world is too written and isn't serving its purpose. There's a reason Greyhawk just started as a single map and let the DM do whatever they wanted elsewhere
We're not talking some exotic foreign race from another franchise, we're talking tortles, a legacy D&D race from 1986.
Id say that by going higher fantasy higher power even more superheroic fantasy than the other way around that 5.0024 further emboldens players with a desire to go too far instead of fitting a setting when they sit down ready to channel wotc's decade of toxic "Tell Your Story" Mary Sue generating messaging in a setting that's not super high very bright super heroic fantasy.How did the 5e vs 5.5e thread somehow randomly morph into the "Circus Troupe" thread about Setting Lore?
I knowThey're turtle guys.
Rust monsters and flumphs are not playable species.They're not exotic, especially given other D&D races like the ever loved flumphs or even just rust monsters.
oh, the setting that apparently sold less than 20k copies? You are making my case for meAnd they were one of the big starring races back in the Red Steel set for Mystara.