D&D General How Did You Generate Your Most Recent Character's Stats?

Think back to your last D&D character. Which method did you use to generate ability scores?

  • I rolled them, using the rules as-written or a variant thereof.

    Votes: 43 43.4%
  • I used Point-buy, as-written or some variant of it.

    Votes: 29 29.3%
  • I used a fixed array, either the one in the book or a custom version of it.

    Votes: 26 26.3%
  • I used a pre-generated character.

    Votes: 1 1.0%

The DM. You're the DM. It's not an isolated thing. If you have 4 players who roll stats and keep the stats they rolled and one person cheats to get those two 18s, two 14s, a 16 and a 12, it diminishes everyone else at the table. It's not about making that person happy by allowing cheating, it's about making sure things are done fairly so that everyone else's game isn't diminished by the cheater.
As the GM, I basically dont allow rolling, in D&D anyway. A bigger part of that than policing cheaters is actually I find it a real chore to challenge a party that has a major disparity in stats. While the payers might not realize it, going array or PB can protect the integrity of the game in ways that are not always obvious.
 

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As the GM, I basically dont allow rolling, in D&D anyway. A bigger part of that than policing cheaters is actually I find it a real chore to challenge a party that has a major disparity in stats. While the payers might not realize it, going array or PB can protect the integrity of the game in ways that are not always obvious.
I found that to be true in prior editions, but in 5e bonuses from stats don't mean nearly as much. I've not found it an issue to challenge a party with varying stats.
 


If no one cares, was it really a rule to begin with?
If no one cares, then no one cares. I'm approaching it from the viewpoint of one person wanting to cheat their way into better stats. If they have to cheat to do it, then by default the others care. Otherwise it wouldn't be cheating.
If one or more people at the table care, then you roll at the table in front of everyone.
(y)
 

The DM. You're the DM. It's not an isolated thing. If you have 4 players who roll stats and keep the stats they rolled and one person cheats to get those two 18s, two 14s, a 16 and a 12, it diminishes everyone else at the table. It's not about making that person happy by allowing cheating, it's about making sure things are done fairly so that everyone else's game isn't diminished by the cheater.
I don’t think I’ve ever played with anyone who would be unhappy that their fellow players’ characters had high stats, and I’m not sure I would want to.
 

If no one cares, then no one cares. I'm approaching it from the viewpoint of one person wanting to cheat their way into better stats. If they have to cheat to do it, then by default the others care. Otherwise it wouldn't be cheating.
We were talking about the context of games I run. And in those games, it wouldn’t be cheating because there isn’t a rule against it.
 


I don’t think I’ve ever played with anyone who would be unhappy that their fellow players’ characters had high stats, and I’m not sure I would want to.
Nice Strawman. That's something that I never said or even hinted at. It's not the high stats that would be the problem.
 



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