And yet we've had multiple instances of DMs saying they'd tell players to hit the bricks if the players don't agree to everything the DM wants. The example of the player asking to play a tortle and getting shot down by the DM always ends in the DM's will be done and the player either acquiescing or leaving. Why not "Sure, you're a mad wizard's experiment" or "you're tribe comes from the deep southern shores and has had limited contact with other species" or "I don't have tortles, but maybe we can do something with lizardfolk which scratches a similar itch?"
A good manager knows how to win. A Great Manager knows when to lose.
Compromise always seems to mean the player gets to do what they want and the DM needs to stuff it. If I allow a tortle, do I also need to allow tabaxi, bugbears, centaurs, genasi, harengon and plasmoids? What about leonins, shifters, loxodons and grungs? After all I don't want to leave anyone out. Meanwhile I play in FR games where anything and everything is allowed and the main reason people pick a different species seems to be because of some perceived mechanical benefit.
When I invite people to my game I let them know what the restrictions are. I've also spent untold hundreds or even thousands of hours over the years thinking about my world, planning adventures, creating histories. It's not a work of art, it's far from perfect, but like most DMs I've put far more work into it than a player will ever put into coming up with something that will fit the themes and lore I've established. Want to come up with something different? Cool, we'll discuss it. You just won't get carte blanche and I reserve veto rights.


