EzekielRaiden
Follower of the Way
Precisely.Okay. And you can't work them in? Why not? @Remathilis gave multiple ideas of working in a turtle-race or a unique individual turtle person.
Sure, there are campaign themes where none of that would work . . . but very narrow campaign themes. But if you can find the players for your very specific and narrow campaign setting, that's great and everybody will likely have fun. But @Remathilis will probably not be interested in your game. Neither would I. Are you okay with that?
It's not so much, "Gosh darn, I was dead-set on playing a turtle-person!" but rather, "Wow, this DM is really restrictive and prioritizes his worldbuilding over collaboration with players, and that's not a game I think I would be interested in." It's a red flag . . . not that you are a bad DM, but that your DMing style doesn't match what I'm looking for in a game.
"You can only be an X, Y, Z, or W. Also, classes L, M, and N are banned, and O/P/Q are only available by request."
"Uh...why?"
"Because that's the world I built."
"Oh. I was kinda hoping to play <class L> and <race V>. Could we work something out?"
"No. If you want to play that, you'll have to play in someone else's game. My worldbuilding cannot include them."
"That seems pretty inflexible."
"I prioritize setting consistency. If you don't like that, this won't be a game for you, so...you'll just have to take it or leave it. It's not like I have a shortage of interested players."
Do you not see how "my way or the highway" that looks, @AlViking ? And I'm not even adding anything that hasn't been said in this thread: claims that collaboration will always completely and thoroughly destroy setting consistency; claims that players cannot be trusted; claims that, because there's an endless supply of players, GMs can do and say whatever they want so long as a handful of people will still accept it.
Like...how is that not "the GM is always right and if you don't like it you're the problem"?


