Taking this a bit in reverse order because they are two wildly different things
My refusal to entertain that particular discussion about someone playing a succubus is because it was an area where no compromise or half measure could be found. Without a possible compromise there was no reason for me to engage it in a way that could have helped that actual player play a succubus pc over just picking something else in the game he had already agreed to play. The resolution was such a non issue that I don't even remember what race/class he immediately chose
eberron.fandom.com
Races
Gnoll20%
Orc19%
Goblin18%
Shifter5%
Other races38%
Monstrous races as PCs is not an issue in my game, but not every monster is acceptable and not every interaction of that monster will fit eberron.
eberron.fandom.com
Races
Lizardfolk40%
Humans30%
Kobolds7%
Halflings7%
Dwarves3%
Half-elves2%
Other3%
The reason I mentioned qbarra is because a lizardman village is unlikely to be "nearby" unless the game is in or somehow involved with qbarra, which it normally is not. Nearly every region of khorvaire has some semi local or refugee population of oddball race that could fit that purposes of discussion example better & it doesn't matter because my inclination to strike it down has nothing to do with race, your example seems to describe a PC with too much first hand knowledge and string pulling capability into behind the curtain past and future unbuilt events for mid level game when my games tend to run up to mid to low teens. There's a difference between being from the region and having been in the room or directly involved in potentially quantum"storyline" events that happened behind the curtain and that difference really matters in unfun unfair ways that ultimately look like favoritism from the gm if it happens regularly. Sometimes I'll introduce NPCs and declare that one or more PCs already know them from some past interactions, but it's not appropriate for players to have a PC built so they can regularly do it themselves.
I don't care. A playable succubus is not ever going to be appropriate for my table. See that period?... I refused to even look at it and even players were giggling while telling the player to pick something elseThe D&D beyond succubus is hardly the worst when DNDwiki stuff exists. Its maybe a bit strong but everything it has sort of fits into the general zeitgeist.
. this (IME) is par for the course where players who bought into the whole "tell your story" slogan as an evolution of the old rollplay vrs roleplay stuff are so blinkered to anything other than a tunnel vision focus on video game style mentality in play. Players at the bottom of that well often show up with overdeveloped PCs played as well flowers just waiting for their press x to pay respects custom crafted moment... D&d5e is worse for catering to it with such devotion for so long because they are so stuck on something nobody else cares about that they aren't actively doing things to craft those moments regularly. Unlike a video game or an on rails chain of one off standalone modules like the average 5e HC, my players have actual freedom of agency. It was not an exaggeration earlier when I said something like "you can do anything, you just need to figure out how to do it". That means that players are not limited to a choose your own adventure/video game style dialogue tree in ways that would make a video game succubus relevant in any way to why I simply refused to even entertain a topic like that player bringing up a playable succubus.Planescape: Torment had a succubus party member, of course that's gonna be on people's minds. Its just a generally popular option for that side of things, even before we get to Grace existing and being a succubus cleric
My refusal to entertain that particular discussion about someone playing a succubus is because it was an area where no compromise or half measure could be found. Without a possible compromise there was no reason for me to engage it in a way that could have helped that actual player play a succubus pc over just picking something else in the game he had already agreed to play. The resolution was such a non issue that I don't even remember what race/class he immediately chose
I'm talking a post event thing. 'Lizardmen' can be substituted for any non 'four humans, elves, dwarves and gnomes' race that the party helps out. You're not asking beforehand, you've done something to help them out in-game previously. Let's say, for the sake of argument, that one player's character has died and they're looking to reroll. They died helping out this town or village of something that isn't the stock 3.5e races. Doesn't matter what it is, just it isn't a stock 3.5e race. Could be anything. Lizardmen are just a common and simple enough option that are inoffensive. Could be a satyr. A centaur. Standard, regular races with a long history in the game
Does it not make more sense, from a storyline and player perspective, that one of those people they've helped come and join their adventurer, rather than "Oh, we went down the road and Fingus McHarfoot the halfling was there, guess we're having him come along rather than these people we helped"? Which one seems better to you, a character coming from player choices, or a new character just being quantum ogred into the next town or pathway because gotta meet up somehow?
We are specifically talking about a mid-game example where the party has already interacted with this village. They're already nearby Lizardfolk Village and have helped them in some manner. So, yeah, localisation isn't an issue
Droaam
Droaam is a nation ruled by monsters, established by the Daughters of Sora Kell in 986 YK. Few of the civilized races dare to test its borders. Their connection with the rest of Khorvaire is limited to a single House Orien roadway that passes through Graywall and into the Great Crag, and a...
Gnoll20%
Orc19%
Goblin18%
Shifter5%
Other races38%
Monstrous races as PCs is not an issue in my game, but not every monster is acceptable and not every interaction of that monster will fit eberron.
Q'barra
Q'barra is a dangerous frontier nation in Khorvaire recognized by the Treaty of Thronehold. Originally founded by Duke Ven ir'Kesslan of Cyre, the few human settlements continue to struggle against tribes of lizardfolk, Valenar warbands, Lhazaar raiders, and kobold marauders from the Endworld...
Lizardfolk40%
Humans30%
Kobolds7%
Halflings7%
Dwarves3%
Half-elves2%
Other3%
The reason I mentioned qbarra is because a lizardman village is unlikely to be "nearby" unless the game is in or somehow involved with qbarra, which it normally is not. Nearly every region of khorvaire has some semi local or refugee population of oddball race that could fit that purposes of discussion example better & it doesn't matter because my inclination to strike it down has nothing to do with race, your example seems to describe a PC with too much first hand knowledge and string pulling capability into behind the curtain past and future unbuilt events for mid level game when my games tend to run up to mid to low teens. There's a difference between being from the region and having been in the room or directly involved in potentially quantum"storyline" events that happened behind the curtain and that difference really matters in unfun unfair ways that ultimately look like favoritism from the gm if it happens regularly. Sometimes I'll introduce NPCs and declare that one or more PCs already know them from some past interactions, but it's not appropriate for players to have a PC built so they can regularly do it themselves.
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