D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

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no it isn’t, Keith even said so directly, see the part I quoted.

The Eberron setting mentions some species, presumably Tortles are not mentioned. My Eberron game includes what is mentioned in the setting book but does not include tortles. I did nothing to exclude them, and yet they are not in it

That is not in conflict with what you quoted. As it says, I could add them, but I do not have to. That is true for any setting.
For Eberron, it is precisely in conflict.

You are--and have always been--free to do whatever you want at your table. No setting author, no matter how prestigious, has ever taken that right from you, nor could they even if they wanted to. There are no setting-ninjas who disappear anyone who runs the setting "wrong".

But with Eberron, because it was built around this core principle of openness to any idea that was ever published for D&D, choosing to exclude is 100% identical to choosing not to include. There is no difference between those things, because “If it’s in D&D it has a place in Eberron”. To include something in nearly any other setting, you have to actually, y'know, work for it. You have to alter the setting to a meaningful degree. Not so with Eberron. Eberron does not need to be altered for tortles, or bee-people, or elephant-people, etc., etc., to appear. They simply do...or don't, purely on the basis of GM preference and nothing else.

And you see here, @Maxperson, how Mamba has even admitted what I asserted above. "That's true for any setting." That's precisely what I said. You are making Eberron like any other setting--removing one of the things that is most unique about it!
 



no one says they cannot be added, I only say that they are not in it unless they get added by the DM
And for Eberron--functionally uniquely amongst official D&D settings--there is literally zero difference between "unless they get added by the GM" and "as long as they aren't forbidden by the GM". Eberron does not get things "added" to it, because everything is potentially present there, merely awaiting an explicit confirmation one way or the other. Hence, the one and only thing which matters is which thing the GM confirms--and the books do nothing, not one single thing, to prevent either choice.

That is special, one of the most special things about Eberron.
 

Sure. I didn't suggest otherwise. Good manners and respect for others likes at the bottom of this argument, and frankly there is not enough of either.
I’d say you equated the DM denying the player to play a tortle with the DM being a bad host but apparently did not consider the player being a bad guest for choosing a species the DM explicitly did not allow.
 


Then why do you have threads on this forum discussing how to make things more interesting for your players? I'm not sure you do exactly what you think you do!

I do listen to my players. Tgey dont demand though thats the difference to ENworld posters. They gift me books and beer and I get in it's to thrive games.

. Must be doing something right.

I do have sone hard nos though. Mechanical reasons and sone table rules which im not sure if its related.

No you can't do XYZ is an aspect in every game. Twilight cleric, flyers.

And ive just recently exhausted my backlog of ENworld recommend adventures so from a year or two ago. Takes a while to get back to low level.

I don't ask permission to exclude some things. I suspect ill be banning 3 feats from Eberron book but I'll let them in for now.
 


I do listen to my players. Tgey dont demand though thats the difference to ENworld posters.
Players don't "demand". That is a strawman erected by those who want to argue for DM absolute power to do whatever they like. If you listen to your players, which I'm sure you do, then you are already doing what is being asked for.
 

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