D&D General So how do Half-Elfs feel different to Elfs?

I think that's an interesting question. Does the presence of the half-elf/half-orc give tacit permission for the players to assume other mixed heritage individuals exist, or does it create a mental restriction (if those other mixed heritages did exist, they would be detailed?)

In my own campaigns, characters of mixed heritage are prevalent to the point of being a plurality in most civilized and cosmopolitan areas, but I know plenty of players whose default is a more Tolkienish "every ancestry with its own identity and place".
For a long time, the latter was what I was exposed to. There are no half-dwarves, gnomelings, gelfs, or even elf hybrids beyond human/elf. When the fey'ri were introduced in late 2e or 3e, it almost immediately became assumed tieflings were human/fiend combos rather than the vagueness Planescape tried to have. (They have to be human because an elf/fiend produces a fey'ri was the logic.)
 

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I'd actually be perfectly okay if the PHB had a write-up in the Species chapter that actually gave players the opportunity to mechanically create a mixed species character from the parents of two differing species. If they did that... gave us a method for creating a write-up for a child of tiefling/dragonborn parents amongst all the others... then I'd be all for that. It's just the isolating of these two and only these two specific ones (the half-orc and half-elf) that make me glad they got removed from 5E24. I'm All-or-nothing in my opinion-- either let people make any mixed species character they want mechanically... or do what they have done in the new book and print none of it... just have people have it as part of their background and history of their character and just roleplay it.
Incidentally - Daggerheart fixes this but Pathfinder 2e does not.
 

I view the implications of lifespans differently.

A person who doesnt have long to live can feel like nothing matters, everything turns to dust, and then make a point to enjoy the fleeting moments of life, while accomplishing little.

Oppositely, a person who is confident anout living for centuries knows they will be around for the fruits of their labor, and have the motivation to work hard and strive to achieve great ambitions.
Okay, but that view runs contrary to elven lore and how most works of fiction that I have read portray long lived races.
 

I actually agree with you about all of this. Calling mixed species “half-whatever,” and assuming the other half is always human, as well as privileging human/elf and human/orc combinations over other mixes has always been dumb, and I’m sure are why they got cut from the PHB. But, mixed-“species” people have long been and continue to be a part of D&D. The “pick one side’s set of stats and describe your appearance how you like” option is fine as one option for how to express mixed heritage, but it’s not great as the only option. It’s kind of crazy to me that the 2024 PHB didn’t include Tasha’s custom species rules and call them out as an option for making mixed characters. Although what I’d like even better is if they converted Xanathar’s species feats to 2024 as Origin feats, and removed the species prerequisite. So if you wanted to be a half gnome half Goliath or whatever, you could just take one as your species and take the origin feat associated with the other.
There's a reason there are specific words for, say, the mixed descendants of Spanish colonists and native Americans (Mestizo), or Dutch colonists and Indonesians (Indo), but there aren't well-known terms (or accompanying cultures) for most other specific permutations of ethnic or racial mixing. I went to high school with a woman of Tibetan and Ashkenazi descent; she is no more or less mixed race than I am, nor any more or less mixed race than Barack Obama or Eddie van Halen, but there aren't a lot of Tibetan-Askhenazi people out there and their experiences have not coalesced into a narrative that one can build a collective identity on, only her individual experience.

By analogy, there are a lot of people of mixed elf and human parentage, or orc and human parentage, across the D&D multiverse for a variety of cultural, economic, ecologic or technological reasons, enough so that there are common beliefs, stereotypes, narratives, tropes and assumptions referring to these people; they can be placed in a group. That doesn't mean that there aren't people of mixed goblin and goliath heritage out there; but there's no collective identity for them in the same way that there are half-elves or half-orcs.

If I had my druthers, I would say that we should get a "Complete Book of Humanoids part 2" that gives us statblocks for people who descend from, at the very least, all of the races that were called "Common" in the 2014 PHB (which correlates mostly historically to the "demihuman" tag of earlier editions, all of whom appear at first glance to be mammals and hominids, as opposed to the more explicitly magical aasimar or semi-reptilian dragonborn). Port the Khoravar over as a half-elf, half-human, give us half-orc, half-human stats, come up with a better name than "Mul" for a half-dwarf, half-human, but don't stop there. Stat up a half-elf half-gnome, a half-gnome half-dwarf, etc. I'd slap down $25 for DnDbeyond DLC of punnet squares.
 

Okay, but that view runs contrary to elven lore and how most works of fiction that I have read portray long lived races.
Heh, to portray longevity as-if laziness is intellectually lazy. Rather, longevity makes it possible to accomplish ambitions that would take others generations to do, and would achieve these faster and more efficiently.

The supposed longevity that is unable to evolve reminds me of postapocalyptic scifi, when the authors cant wrap their head around what the future will really be like, so their stories literally destroy it.
 

One of the solutions for multispecies characters is to always format the traits of each species as thematic units, each the size of an origin feat (half feat) or level 4 feat (full feat), depending on the trait.

Then players can mix and match the trait feats of any species according to the character concept.

But even when referring to the Players Handbook species, the reformatting would need to divide up their traits into useful feat bundles. So there would still need to be a new splatbook that rewrites the core species plus the various other species.
 

A half step towards half races and a tip of the hat to older editions, you could give origin feats explicitly to represent a character raised in a "typical" or "orthodox" fantasy society; for instance, "dwarf orthodox" gives you proficiency in Dwarvish, warhammers, battle axes, brewing and smithing tools and medium armor to represent the cultural tropes of a stereotypical fantasy dwarf, now that the race has been decoupled from things like language and skill (just like I'm personally of Latin descent but don't speak Spanish and can't dance for naughty word).

But nothing is stopping a human from taking the "dwarf orthodox" trait at first level: then you get something like Captain Carrot from discworld, a human raised by dwarves.
 

Heh, to portray longevity as-if laziness is intellectually lazy. Rather, longevity makes it possible to accomplish ambitions that would take others generations to do, and would achieve these faster and more efficiently.

The supposed longevity that is unable to evolve reminds me of postapocalyptic scifi, when the authors cant wrap their head around what the future will really be like, so their stories literally destroy it.
Nobody said lazy. It's an outlook on time, not laziness.
 


How long have ethnic groups like the Jews or Roma been "outsiders" while still having their own community?
D&D players as a whole are very difficult to please. In recent years, WotC has gone out of their way to remove anything resembling outdated notions of racism by removing biological determinism by using culture to determine attributes and behavior. They did this by making sure sure orcs and other humanoids weren't evil by default, they removed attribute score increases based on species, and they eighty-sixed the half-elf and half-orc altogether. It's difficult to make everyone happy it seems.

The thought crossed my mind, but I will admit the "half-human POV" character is an overdone trope because it assumes we can't connect or relate to a creature who is, at least partially, human.
We relate to them because we're telling human stories. Spock resonates because his story is essentially human. We understand the Romulans because we've always had empires and the people who run them throughout history.
 

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