D&D General Do you use D&D style list of gods in your games?

Do you use the classic "list of gods" in the majority of your D&D and D&D-like games?


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TwoSix

The Year of the TwoSix
When I say the classic style list of D&D gods, I mean something like this:

Raingod, NG. The God of Rain and Flowers. Portfolios: Rain, flowers, smelling nice.
Meangod, CE. The God of Carnage and Pain. Portfolios: Over-the-top sadism, public flatulence.

If you have something like this, where the gods are "person-like" and have names and domains or spheres of interest, in most of your games over the past 20 years or so, that's a Yes.

If you don't have gods at all, or you let your players pick their religions, or your gods are disembodied forces, that's a No.
 

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If I create a new setting for the game, I also create bespoke religions (though, admittedly, pretty shallowly) and/or let those playing clerics, druids, etc... define those things. If they want to worship Moradin or whatever, I don't usually mind, but generally speaking the "god list" is not the one from the PHB.

If I am running a game set in the Realms, though, we assume those gods are applicable.
 

I ask my players to tell me who their gods are if they have any, so I took the "no" option. If they ask me or if it's my job to introduce a god in play, then I pull from a variety of sources, mostly inspired by the Valar, and possibly prepped by me.
 

Not really no. I dont like the concept of Gods being people, and certainly dont like the concept of killing them. I know that is popular but my fantasy games are more down to Earth.

I tend to make Gods more like intangible forces of power. If you learn enough, you can tap into them. All the philosophical structure of worship is basically the material plane beings trying to put reason to it.
 

Not really no. I dont like the concept of Gods being people, and certainly dont like the concept of killing them. I know that is popular but my fantasy games are more down to Earth.

I tend to make Gods more like intangible forces of power. If you learn enough, you can tap into them. All the philosophical structure of worship is basically the material plane beings trying to put reason to it.
Just to clarify, I don't think they have to be killable NPCs to be a YES vote. I'm more interested in if they're presented as a list of named options.

If you use FR the majority of the time and your PCs sometimes pick their deity from the FR list, than I would consider that a YES.

Eberron is more of a NO, you might pick a religion, but most of the religions aren't about a list of dieties.
 

I play in Exandria, so I mostly use that pantheon with a few additions. I use all the Prime Deities, Betrayer Gads, and Lesser Idols, but I also borrowed a few Species-specific gods from the Forgotten Realms like Garl Glittergold and Yondalla.

Exandria already has Corellon, Moradin, Bahamuut, Gruumsh, and Lolth, but I wanted to make sure all the PHB species were represented.
 

Just to clarify, I don't think they have to be killable NPCs to be a YES vote. I'm more interested in if they're presented as a list of named options.

If you use FR the majority of the time and your PCs sometimes pick their deity from the FR list, than I would consider that a YES.

Eberron is more of a NO, you might pick a religion, but most of the religions aren't about a list of dieties.
Sure, I answered no, but may borrow.
 

Yes, but they are more their portfolios and unless their portfolio is of good/evil/law/chaos, the given alignment of the people facing avatar can change up to one degree typically. So, for example, what is considered generally as a neutral god of death could have an evil aspect that governs murder, and a good aspect that extends life, and thus could be served by very difference clerics. Still, people tend to petition whatever might give them what they want now.
 

I voted no because I use the eberron pantheons and find them much more useful than a forgettable long list of gods with forgettable domains and personalities. With pantheons I can limit churches to a sane 1-2 maybe 3 and develop them through play if they come up

Edit: sovereign host, dark six, sometimes blood of vol. Technically the first two are kinda sorta the same faith too, they just focus more on the goodish civilization binding deities or the more evilish primal ones.
 
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I feel like if it's polytheistic, then the religion shouldn't be a "pick one". Which is an issue I have with D&D, the other is the good/evil split. It feels weird. So I had each God basically have three facets, some good some bad in a mix.

This is so far the gods in my campaign but it also have a nature worship that shares imagery from unseen servant and the moss god below, as well as a few religious and non-religious cults.

  • Bringer of light, keeper of passion, dispenser of rash judgement.
  • The unseen servant, guide of lost souls, bringer of luck.
  • Goddess of rain and thunder, safe voyage, and calamity.
  • The dead god of thievery, generosity, and safety through the night
  • Saint of the good hunt, rebellion against tyrants, dealer of dark tidings.
  • Spinner of Fate, keeper of Time, and embodiment of Greed.
  • The moss god of decay, rebirth, and growth.
 

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