D&D General 6e guesses

No idea where the current direction of D&D is going, but hopefully it's a sharp pivot from what we have now. I'm so done with cuddly monsters, purple skies, and cozy dungeons.

We need a version of D&D that the Hellfire Club would approve of!
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More of a hope than a prediction of course. And note, I don't want it to replace 5.5; I'm thrilled others are liking it. Just would be great to have two separate lines going. Maybe call it D&D Classic or something...
 

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...based upon historic product life-cycles, D+D will be due for a brand refresh in 2031, just in time to celebrate the 50th anniversary of B/X and mystara...
I will eat a commonly available bug of your choice if WotC makes a big deal about the anniversary of B/X or Mystara. We'll get an article on whatever their website of choice is in 2031 at most.
 

No idea where the current direction of D&D is going, but hopefully it's a sharp pivot from what we have now. I'm so done with cuddly monsters, purple skies, and cozy dungeons.

We need a version of D&D that the Hellfire Club would approve of!
Since that vibe is out there in the marketplace, just not produced by WotC, why does it matter?

Anyone who wants a grittier D&D-style game has so many choices now that their biggest issue is analysis paralysis.
 


Okay, with the premise that they are moving away from the "evergreen" 5.x design, they would have not a single whit of incentive unless it was a drastic departure. So we know for purposed of this post that it cannot be similar to 5e, because that doesn't satisfy moving off 5e.

That said, the most likely cause of 6e that would in any way interact with "current trends" like the OP asks is executive meddling. Just like 3.5 was pushed out so quickly as a money grab (see the Monte Cook information).

So, this isn't about improving the game or taking it in a game direction that current players are looking for, it's to capitalize on current trends that have a good market share, crush competitors that are picking up market share, create new sales opportunities, or move to a subscription/recurring income stream model.

We've just had a host of D&D-replacements come out. If you consider that they want to wider the audience and therefore not go more complex competitors with decent market shares like Pathfinder, I could see this executive-directed, much different 6e to pick up on things that are working from the D&D-replacements, but then combine them in such a way that you need a subscription to play. Or maybe to run, and you can let your players in, whom only have one-time purchases.

I don't track the new D&D-replacements enough to have an idea of what they do that can be monetized in a recurring way. But someone gets paid the bucks to do so.
 

Since that vibe is out there in the marketplace, just not produced by WotC, why does it matter?

Anyone who wants a grittier D&D-style game has so many choices now that their biggest issue is analysis paralysis.
Even though I broke up with my ex and have moved on, I still wish the best for her. 🩷

Also, every now and then, I'll run past a rumor video like this or this that gives me hope...

Will admit, the analysis paralysis is strong with me. I was secretly hoping some of the games I picked up would just be fun reads, but seems like everything coming out is fun to play too, grsh drn it. Committed to my Drawsteel game this week, Dragonbane this weekend, and running random games of Outgunned with my wife when we get random pockets of free time. It is a struggle though. The only thing that's consistent is my biweekly PF2 campaign.
 
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Even though I broke up with my ex and have moved on, I still wish the best for her. 🩷
and the best is to get back together with you? ;)

Also, every now and then, I'll run past a rumor video like this or this that gives me hope...
ugh, there is literally nothing I would ever believe that first youtuber, she is the worst, and the second one is just wild, unfounded speculation that diminishes my respect for that youtuber along with my willingness to watch him again / believe anything from him either.

These two videos do not give me hope about their content, they make me question why I should watch their channels ever again… this feels a lot more like wishful thinking on your end than anything else. Guess you are not over your breakup yet after all
 

I think 6e will come sooner than you'd expect, will change more than you'd expect (probably leaning hard into AI, either in design or the use of AI players/DMs), and then fall into the "even editions" rule where the game all-but-dies shortly thereafter (though not necessarily because of anything to do with the edition itself).

Then 7e will release a few short years after that and lean hard back into nostalgia in the same way as 3e and 5e.
 

If you are in marketing, and you get a big round number to promote and maybe nudge sales up in a noticeable fashion, you do it, even if you wouldn't make a deal about 60th wedding anniversary or something.
Yeah but it depends if the timing is right on the drop in sales.

If 5.5e starts tanking in 2030, they are not gonna wait til 2034 just to get a 60th anniversary.
 

I think a new edition of D&D is inevitable. As opposed to discussing that possibility I would ask:

What do you think it will look like based on current trends?
5e was an entry point for a large number of people into the hobby. As a result, its prioritization of (player-facing) simplification was very useful. Now, however, I believe it is becoming a stumbling block. People are only "new" for a little while--perhaps a few years at most. 5e lacks for mechanical things to sink your teeth into; one of the only criticisms levied against it (relatively) early on was that it lacked for customization options relative to previous editions.

So: I think the pendulum is swinging back the other way. I'm not saying it's going to become like 4e or (God forbid) 3e, but I absolutely think that there will be more feats and SOME kind of change in terms of class customization beyond the limits we currently have. One likely option, I suspect, is to blend together the concepts of subclasses, prestige classes, and Paragon Paths, possibly including Epic Destinies as an endcap development phase beyond level 20.

Because subclasses are popular, but I think all of us can pretty clearly clue into the fact that they run out of steam by level 12+. Hence, having higher-level "Specialties" or the like would be a great way to add more customization, without inflating lower levels with a ton of choices. Likewise, I suspect we're going to drift back to the 1 feat at every 3rd level + 1 Epic Boon at 20 + 1 "Origin" feat.

Origins are likely to get some attention too. They're popular, but they're pretty...lean. I could see them becoming a bit more hefty, as long as really Simple Straightforward options remain right at the top and reasonably balanced.

On the subject of balance: I've heard from many, many 5e GMs at this point that they wish the system had their back more--that they didn't need to be so constantly thinking about escape hatches for the situations where a combat (or even non-combat!) went completely pear-shaped in either direction and produced something that just wasn't fun. That doesn't mean becoming 4e (that's never happening), but I definitely think that a greater concern about balance in 6e's design is functionally guaranteed. Again, this is not going to become 4e, whatever they do is supremely unlikely to please me on that front. But actually caring about it somewhat is likely, whereas the designers of 5e clearly couldn't give two poops about balance most of the time.

Lastly, I expect a greater variety in classes. The core exists and is good. Players are looking to branch out, and if the core of 6e doesn't support that, folks are going to ask, "Is it worth sticking with D&D when I have to re-learn it? Or would I get more out of something else?" Netting this many people over ~15 years means you have a lot of new blood that needs to be kept if you want them to not drift away, and their interests are nearly guaranteed to be quite a bit different from the grognards and victorious edition warriors whom 5e was specifically written to court. 3e-derived rules are very unlikely to be nearly as popular among the current userbase compared to what they were in the past.

More or less, I'm expecting a regression to the mean. Something a little bit more like 4e, with a bit of the variety/diversity of 3e, and a hell of a lot more focus on "make the GM's job MUCH EASIER" rather than on "presume the GM knows everything and can fix everything and just make rules that sound nice".

It’s fine saying what you hope for, but what do you think the reality will BE?
See above.

I very much do think that it's going to become a small amount more like what I hope for. But I also think it's mostly going to become a representation of the reaction to 5e over time, which is only partially in alignment with my interests, and partially against them, and partially orthogonal to them.
 

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