This is the place where the game often breaks down. I wonder if hacking was treated more like an "approach" or a "feat" - not an entire class/archetype. Rigger the same.
The problem with that is that the whole character concept was centered around being a Decker and/or a Rigger, if their gimmick was only a roll, they would be sitting on their hands the rest of the session... There are other ways to do it, but none of the official versions have done it right imho.
Sigh. I played Earthdawn 1e with one of the creators back in 1993 or 94, and enjoyed the heck out of it. Never played again, but it sure looked gorgeous and was an amazing setting.
I still love the presentation and feel of Earthdawn 1e, and it's a shame they severed the connection between Earthdawn and Shadowrun.
But actual Europeans would feel like "who T.F. wrote this junk," whereas my fellow US-ians wouldn't know better and just play it.
You mean all the Americans writing fantasy RPGs based around medieval Europe... Like D&D, etc.
While people say "It was the 80s/90s...", what they mean by it, how you interpret it, and what the actual issue was are pretty different imho. The issue was not that 'it was the 80s/90s', it was because the world was technologically smaller. It was not written with hate in mind, it was written in
ignorance. At the time (1989), the Internet didn't really exist as we know it now, it's users were extremely limited, as was the content. The World Wide Web only started in the early 90s. That means that the information that was available was limited by the media you consumed and what your local library carried. The book was written during the cold war, even published before the wall fell. I would say that even some of the 'experts' at the time that weren't native themselves had some very troublesome views...
They wrote about things they didn't know about and creatively filled in the blanks, they used stereotypes, as is done often in fantasy and sci-fi. And there were some pretty accurate comments in there about certain groups that would subvert cultural heritage (often not even their own) and take it to extremes. I thought the idea of a nation of racist elves was pretty funny and on the nose. I found the idea of native Americans taking back their land and putting the 'immigrants' into reservations pretty ironic as an outsider.
But as with any game, you take what you like and change what you don't. Mexico as a nation still existed, it just got taken over by a very powerful dragon and it's minions. The country was still there, mine got wiped off the map on the other hand according to SR canon... I just ignored the canon and went with my own interpretation of the Netherlands in Shadowrun. The Germans did a pretty good Germany source book for SR 2e, far better then the Americans did... I would have loved to have seen someone from Mexico or a native American writing their version/culture of their nation in Shadowrun.
I still prefer the SR 1e/2e/3e world over the 4e/5e/6e SR world, for me it's pretty much 2050-2070. But even before that some of the Fasa books tried to please everyone, which imho made the world more bland. And the many who tried to make a SR with the serials filled off, none of them really captured the SR feel. At best people would use the rules to play actual SR...