Pineapple Express: Someone Is Wrong on the Internet?

I think the answer is probably to offer both, to cover all bases. If you want to be a quintessential halfling, here's a class for that. If you want to make a halfling assassin instead, go nuts.

Why not both? If a player wants to play an Elf class, sure; if another player wants to make an Elf Thief, go ahead. They will play differently at the table; in any case, a better concern is, what is your Elf's personality beyond "I'm a thief." Because, that's pretty basic. I think the player can do better!

Yeah, it's a whole lot of let's reinvent the wheel...again, but I find myself liking it a lot right now.

I was leaning last week towards not even bothering with Ancestry options or actually going hard into Elves/Dwarves/Halflings as Fey that are more Fairy Tale than real society's of the known world, so it would be assumed human-centric, but I wasn't outright stating it.

Or maybe I just finish that Shadowdark stuff I was working on and get it uploaded lol
 

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I was leaning last week towards not even bothering with Ancestry options or actually going hard into Elves/Dwarves/Halflings as Fey that are more Fairy Tale than real society's of the known world, so it would be assumed human-centric, but I wasn't outright stating it.
You should check out the Dolmenwood stuff, then -- the Dolmenwood Elves are Fairy creatures built in BX/OSE. In fact, Dolmenwood leans heavily into traditional fairy tale tropes.
 


I think it's pretty clear that separated race and class are more popular overall. At least one or two B/X derived games ended up adding separated races and class due to overwhelming requests from their customers.

The BX era thing always struck me as, honestly, pretty weird. It supposedly was the way it was handled in pre-Greyhawk OD&D but by the time I came along (post-Greyhawk) no one was doing it that way that I saw. probably because the thief had broken the consistency.
 

The BX era thing always struck me as, honestly, pretty weird. It supposedly was the way it was handled in pre-Greyhawk OD&D but by the time I came along (post-Greyhawk) no one was doing it that way that I saw. probably because the thief had broken the consistency.
They had to do something to differentiate and screw Dave Arneson out of the AD&D revenue.
 

DM: Gnomes aren't included in this campaign.
Player: (immediately and loudly protests)
Player: (writes essay on why gnomes are important)
Player: (convinces others to join the protest)
Player: (demands that gnomes be included)
DM: Fine, sheesh, I didn't know this was so important to you. You can roll up a gnome.
Player: Thank you, that's all I've ever wanted. (rolls up a human rogue, again)
 



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