JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]

Joachim

First Post
gfunk said:
Well, you may as well wait 192 days now . . . it's gonna be a looong year.

Dude, that sucks. Well, don't worry about it, I was just waiting for you to post before I started working on mine. I will go ahead and get something together to finish off my turn.
 

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Joachim

First Post
Grimm leveled this week! Changes since last update are underlined.

Grimm Grakka (Fighter 6/Exotic Weapon Master 3/Planar Champion 4)
Dervish of the Planes

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Large Giant [Half-Ogre, Oerthian]
Hit Dice: 13d10+65 (141 hps)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 35 (-1 size, +1 Dex, +8 natural, +11 armor, +2 deflection, +3 shield, +1 insight), touch 13, flat-footed 34
Base Attack/Grapple: +13/+25
Attack: +2 Adamantine Spiked Chain +23 melee (2d6+16)
Full Attack: +2 Adamantine Spiked Chain +23/+18/+13 melee (2d6+16) or Flurry of Strikes +21/+21/+16/+11 (2d6+16)
Space/Reach: 10 ft./20 ft.(with Spiked Chain)
Special Attacks: Flurry of Strikes, Attack Ethereal, Exotic Reach, Exotic Trip
Special Qualities: Darkvision 60 ft., Favored Plane (The Abyss), See Invisibility at will, Planar Survival
Saves: Fort +21, Ref +13, Will +12
Abilities: Str 27, Dex 14, Con 20, Int 10, Wis 14, Cha 10
Skills: Knowledge (The Planes) +4, Listen +18, Craft (Weaponsmith) +3
Feats: Blindfighting, Cleave, Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Iron Will, Power Attack, Stand Still, Weapon Focus (Spiked Chain), Weapon Specialization (Spiked Chain)
Environment: The Pomarj (previously), Vilhon Reach (currently)
Organization: Solitary, Murder (6-7)
Challenge Rating: 13 (Exp: 93k, +/- as of 07/04/04 Session)
Treasure: Items
Alignment: Chaotic Good
Advancement: By character class
Level Adjustment: +1

This massively muscled humanoid before you stands just over eight feet tall, has drab olive skin covered in strange tatoos, and brandishes a massive spiked chain in his hands. Obviously of giant-ish stock, he observes you cautiously, a spark of cunning in his eyes.

Grimm Grakka was born the product of a rampaging ogre warrior and the poor victim of the ogre's lust. Grimm's mother died during childbirth, and he was raised by her husband, a common blacksmith from the Pomarj area of Oerth. Grimm was recruited by Barret Tremean, a Paladin of Heironeous, to join the Swords of Light. The Swords of Light were a band of good adventurers sworn to fighting all fiend-kind.

Having received his indoctrination into the Swords of Light, the half-ogre is now a warrior of the planes, seeking to beat down evil outsiders wherever they may reside!

Grimm stands just over 8 feet tall and weighs 425 pounds. He speaks Common (Oerthian), Common (Faerunian), Celestial, Draconic, Giant (Oerthian), Infernal, and Abyssal.

Combat

Grimm attacks using his spiked chain. He prefers to attack from the full extent of his reach with the long weapon, using his flurry of strikes ability and attacks of opportunity to decimate his foes.

Flurry of Strikes [Spiked Chain]: When wielding a spiked chain in both hands, Grimm may elect to use a full attack action to make a flurry of strikes. When doing so, he may make one extra attack in the round at his highest attack bonus, but this attack takes a -2 penalty, as do all other attacks made in that round and until Grimm's next turn.

Favored Plane (The Abyss): Grimm has studied the natives of the Abyss extensively. Grimm gains a +1 bonus of Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against an Abyssal native. Likewise, Grimm gains the same bonus on weapon damage rolls against Abyssal natives. In addition, Grimm gains a +1 on Diplomacy and Gather Information checks when interacting with Abyssal natives (yeah, that's gonna happen).

See Invisibility (Su): Grimm has the ability to see invisibility, as per the spell cast by a 5th level sorceror. This ability allows Grimm to see ethereal creatures.

Attack Ethereal (Su): Grimm can transform his spiked chain into a material force effect at will, enabling him to attack creatures on the Ethereal Plane. If Grimm is wielding a magical spiked chain, this ability eliminates the 50% miss chance when attacking an incorporeal foe. This ability begins and ends as a free action.

Exotic Reach [Spiked Chain]: Grimm threatens opponents with cover (except total cover) and may attempt attacks of opportunity against targets with cover.

Exotic Trip [Spiked Chain]: Grimm gains a +2 bonus on the Strength check to trip an opponent when using his spiked chain.

Planar Survival (Su): Grimm is persistently under the affect of the equivalent of an Avoid Planar Effects spell.

Magic Items of Note(as of July 04, 2004, Session)

+4 Cloak of Resistance, +4 Belt of Strength, +4 Bracers of Health, +2 Adamantine Spiked Chain, +3 Full Plate, +1 Animated Large Steel Shield, +2 Ring of Protection, Ring of Evasion, +4 Amulet of Natural Armor, Boots of Striding and Springing, Deep Red Ioun Stone (+2 Dex), Dusty Rose Ioun Stone (+1 insight bonus to AC), Cape of the Mountebank (in backpack)

Other Items(as of July 04, 2004, Session)

10 Potions of Cure Light Wounds, 9 Potions of Cure Moderate Wounds, 7 Potions of Cure Serious Wounds, 8 Potions of Bless Weapon, 4 Potions of Heroism, 1 Potion of Invisibility, Locked Gauntlet, Portable Ram, Masterwork Spiked Chain
 
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Joachim

First Post
JollyDoc said:
Must...have...update! Can't...breathe! Air...!

Sorry, been busy, but I have found my own personal Savior. It is called the Polaris 65 Automatic Pool Cleaner, and for $199.99 U.S. I have bought myself at least 4 to 6 hours of free time per week. The pool has never been so clean, and once I get that new filter cartridge in the mail its finally going to look like a pool should.

The joys of home ownership. I actually woke up yesterday morning at 7:00 AM excited to be able to go and mow my lawn. I was almost like a kid on Christmas morning (maybe it has something to do with the fact that I paid $300 for the mower, and if I am gonna shell out that much, I better like it dammit). When I was done, I just stared at it for like 10 minutes, basking in its freshly-cut glory.

Sorry about the discertation on house-chores, but I have decided I hate being an adult. I fear that I am turning into one of those young-adult-suburban-pod-people. All I need now is a hose reel. Wait...I have one already. CRAP!!
 

Nightingale 7

First Post
Uuum...I'm very happy and all that about your new home Joachim,but may I remind you there is a DM out there dying from loss of updates!I hope this is incentive enough to get your home-owning rear-end back to the computer and type the damn update! :D
And if that isn't incentive enough,think what an update-deprived mob of loyal SH fans can do to your beautiful new house! :]
(Help you mow the lawn faster perhaps? :lol: )
 


Lawn Mower Man

Well, since you're not updating anyways and since you like lawn mowing why don't you come over and do my lawn as well? :p

But as JD and the rest already said: UPDATE, UPDATE, UPDATE.
I scream, you scream, we all scream for UPDATE!!!
 

Jack of Shadows

First Post
Oh Wow,

Just got Dungeon 113. Can't wait to see how the Brightaxes handle it. I think Jolly Doc is going to need a tape recorder in order to manage the write-up for the first part. Wonder just how good he is at handling large numbers of NPC's during a single conversation. Some really great roleplaying in this puppy.

Jack
 

JollyDoc

Explorer
Jack of Shadows said:
Oh Wow,

Just got Dungeon 113. Can't wait to see how the Brightaxes handle it. I think Jolly Doc is going to need a tape recorder in order to manage the write-up for the first part. Wonder just how good he is at handling large numbers of NPC's during a single conversation. Some really great roleplaying in this puppy.

Jack

Rich...save yourself some time on the lawn as well, and take Brian/Rusty's advice...buy a goat.

Ah my friend Jack...if you only knew. We just began this epic little piece last night, and here's a few teasers. Fortunately, we had a record turn out of players last evening of 9 players! Many of them were one-time drop ins who I let play the NPC's.

Anyway...

1) More than half of Cauldron's movers and shakers bite the big one!

2) You'd be surprised at the damage one crazed derro with a well-placed Disintegrate can do.

3) That Loch-ness monster rumored to live in the center of Cauldron's lake? He's real baby! And he packs a mean Blasphemy!

Stay tuned!
 

JollyDoc said:
Rich...save yourself some time on the lawn as well, and take Brian/Rusty's advice...buy a goat.

Ah my friend Jack...if you only knew. We just began this epic little piece last night, and here's a few teasers. Fortunately, we had a record turn out of players last evening of 9 players! Many of them were one-time drop ins who I let play the NPC's.

Anyway...

1) More than half of Cauldron's movers and shakers bite the big one!

2) You'd be surprised at the damage one crazed derro with a well-placed Disintegrate can do.

3) That Loch-ness monster rumored to live in the center of Cauldron's lake? He's real baby! And he packs a mean Blasphemy!

Stay tuned!
Yeah, Joachim, get the goat. It even supplies the fertilizer for your lawn... ;)

JD,

1) That sounds really, really interesting! I still hope Jena (?) makes it, though...
2) :D Looking forward to this update, which should be out by 2006, right...
3) Is it the big one?
 

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