Recent content by Delandel

  1. Delandel

    D&D 5E Empowerment and GWF expected results

    I'm no math whiz so I can be totally off, but it looks right to me? Someone else did the same table over here with the same results.
  2. Delandel

    D&D 5E Current take on GWM/SS

    That's a very interesting question. My initial response would be, "about as much as a +2 ASI to your damage-dealing stat." So for example, a feat that increases a barbarian's damage should be, in my opinion, roughly equal to a +1 to hit and damage, however much that boost is worth on average.
  3. Delandel

    D&D 5E Sorcerers and Versatility

    Casting the spell, yes. Not maintaining it. You concentrate on a Leomund's Hut for 1 minute, then it lasts 8 hours without concentration. Ah, he meant concentrating for casting. Sorry Ashrym, I misunderstood.
  4. Delandel

    D&D 5E Sorcerers and Versatility

    Goodness. You downplay the versatility power of the wizard so much that if I valued your posts as gospel I would think that the wizard seriously needs buffs! Very rare and specific situations where the poor wizard can do greatness, unlike those sorcerers with their super powerful metamagic. I...
  5. Delandel

    D&D 5E Sorcerers and Versatility

    Or Bearington says, ah, fire resistant creature. Let me cast Haste on my fighter buddy and he'll just deal with it. Or if the target is pure melee, Bearington can Levitate it up into the air harmlessly while the party plays with the pinata. It IS a pure positive. The DEGREE of how powerful it...
  6. Delandel

    D&D 5E Sorcerers and Versatility

    Alright. One last time. This is important, for me, that you and Jester understand this. To imply that Wizards having more spells known/prepared is actually detrimental is dishonest. That is what we are saying. Lets make a foil to your Goldilocks, a Wizard called Sir Bearington. Sir...
  7. Delandel

    D&D 5E Sorcerers and Versatility

    No, potentially zero spells minimum, if he picked all spells with components and lost his component pouch. If we're arguing about ultra rare situations we may as well go all the way. Empower is a tiny boost to 3d6. Distance is a stretch here, if you're not in range of this general just use...
  8. Delandel

    D&D 5E Sorcerers and Versatility

    A level 4 sorcerer has 5 known/prepared spells. A level 4 wizard (16 starting INT, +2 ASI) has minimum 12 known spells and can prepare 8 of them. The wizard could prepare the exact 5 spells that the sorcerer has chosen, then use his remaining 3 slots to cycle through his minimum 7 other spells...
  9. Delandel

    D&D 5E Sorcerers and Versatility

    I'll add my voice that OP's analysis is spot-on with my experiences. I've played a Sorcerer from levels 1-7. Also have played Vengeance Paladin and Life Cleric. I've seen all the classes played until at least level 5, and some up to level 10. For the record, here is my sorcerer's current spell...
  10. Delandel

    D&D 5E Player's Handbook Official Errata

    @gyor The only thing they're good at now is casting Fireballs if you want to be a glass cannon. That's about it. Melf's Minute Meteors too, but that's the same spell level. It's not just the Twin change, but (potentially) the Scorching Ray change too. Here's hoping each ray still gets +CHA...
  11. Delandel

    D&D 5E Player's Handbook Official Errata

    Naw, you didn't think I was making a mistake, you said that I enjoy breaking the rules. Nice backpedal though: it's almost an apology but then you say I'm the one who needs to put more effort. So close! This is gold. Look dude. I was showing that pre-errata Sorcerer damage was a-okay, and...
  12. Delandel

    D&D 5E Player's Handbook Official Errata

    Haha, wow! Someone is riled up! This should be good. Oh, two bonus actions? I wonder where you're going with this. I think I know what happened: you looked at the "when he crits" part and thought I was adding another swing? No, I was just adding the Brutal Critical die barbarians get, which...
  13. Delandel

    D&D 5E Player's Handbook Official Errata

    What? Of course you're the one targeting with the spell -- the spell isn't dictating the targets, you are. Come on now, you're grasping for straws here. The moment you tell me that you won't allow twinned Fire Bolt and twinned Disintegrate is the moment I agree to disagree. Otherwise your...
  14. Delandel

    D&D 5E Player's Handbook Official Errata

    That's an optimistic interpretation of the errata. I hope you're right, but I'll be convinced once we get a confirming tweet or something. I see. But why did you pick 5th level Scorching Ray? That seems random. But okay, 5th level it is. Scorching Ray 5th level. You get this at 9th level. You...
  15. Delandel

    D&D 5E Player's Handbook Official Errata

    Where are you getting (2d6+5)*6 from? You only get 6 rays from casting it in a 6th level spell slot. Unless you could twin -- but you can't anymore. Also, they nerfed Elemental Affinity, so you're only applying CHA to a single ray now. I've already shown my math at high levels in a previous...
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