When Sir Bearington and Goldie Dreadlocks meet Hugreg the half-red-dragon orog, who kills him faster? He's resistant to fire
Ooops Both Sir Bearington and Goldie Dreadlocks both lack non-fiire spells except chromatic orb?
Who deals more damage with a single spell? Sorcerers.
Bearington's: 5d8 acid damage
Goldilock's: 5d8 acid damage reroll the 1s, 2s, and 3s. (quickened 2d8 cold damage)
Or Bearington says, ah, fire resistant creature. Let me cast Haste on my fighter buddy and he'll just deal with it. Or if the target is pure melee, Bearington can Levitate it up into the air harmlessly while the party plays with the pinata.
It's not a detriment. It's just not a pure positive.
It IS a pure positive. The DEGREE of how powerful it is, that's what you can debate all you want.
The cantrip could be much more useful than light, like minor illusion.
You're missing the whole point:
I copied the list spell for spell to illustrate that knowing vastly more spells and preparing more spells is not a detriment, and that portraying it as such is dishonest.
Now you're just nitpicking the list.
Mage armor doesn't matter if it's already built in to the sorcerer without needing to spend a spell slot. So 1 more 1st-level spell becomes available as well as the wizard carrying a superfluous spell prepared compared to the wizard.
The wizard has the always-on Find Familiar. "But Sorcerers can get it with a feat!" "But Wizards can get armor proficiency with a feat too."
The sorcerer's hit point maximum is 6 points higher than the wizard and the sorcerer and the sorcerer does already has a built in proficiency to avoid concentration loss.
The wizard gets a ward at the beginning of the day that absorbs 16 damage and can further absorb more damage by casting abjuration spells. This is worth way more than 6 hit points. And the abjuration wizard can also project this shield on allies.
The wizard cannot have enhance ability because it doesn't exist on the wizard spell list. I thought you might have realized not all sorcerer spells are on the wizard list in your vast experience but you'll find that's not the only example. It's not a big list but those non-wizard spells exist. ;-)
Again, purely illustrative purpose, no need to nitpick. If I was making the Wizard I'd pick much better spells, like Flame Sphere (wizard only) instead of Scorching Ray, which is not only a superior choice but combos very well with Pyrotechnics as needed, another spell I'd take.
Also, please, please don't even try spinning the sorc-only spells as some sort of perk in favor of sorcs. Wizards get far more exclusive spells, and better ones. You know that.
The rituals can be replaced by a single feat if the player finds them important. The importance is highly disputable because they aren't high impact abilities. It's not like alarm isn't replaced by posting a watch or leomunds hut by finding a safe rest area.
You're underestimating rituals. They can do much more than your generic applications. Alarm can alert you a mile away. Leomund's Hut lets you set up an impenetrable defense that you can shoot arrows out of but cannot be attacked into. You have to be more creative with these things to see their value.
No, I'm saying that the assumption is that the wizard is not showered by spells, that they will not find new spells after every adventure. That new spells are very possibly a rare thing for wizards.
And we're saying that however low the chances of wizards finding new spells, the sorcerer has a far, far lower chance of learning new spells. That's supported by the PHB, by the modules.
Perfect balance is impossible.
Given it's human nature to see the grass being greener on the other side of the fence, it's easy to imagine the class you're not playing being better than the one you had a bad session with.
Duh. And the point of this thread, the point of the survey results, the sentiments in multiple online communities, is that some of the balance issues are significant enough that they're causing complaints.
If it was a case of "grass being greener," as you claim it is, then we would expect a relatively equal amount of complaining about all the classes, instead of an abnormally high concentration of complaints about the beastmaster ranger, elemental monk, and sorcerer. You would expect an equal amount of Wizards complaining about be subpar to Sorcerers and vice versa. But you don't.
Yet you dismiss it as "grass being greener" and continually downplay the benefits of Wizards, despite contrary evidence. I'd love to hear all your arguments on why the beastmaster ranger is a balanced subclass and is absolutely fine. Same with elemental monk.
As I pointed out already, I think it's pretty plain to see that WotC agrees that they got the balance wrong on sorcerers in some regards. I don't think it's a coincidence that both the Favored Soul and Stormborn get bonus spells.