Delandel
First Post
No, eight spells minimum, the same number he had prepared when he lost his spell book. I've seen a 5E wizard lose his spellbook and not have a backup.
No, potentially zero spells minimum, if he picked all spells with components and lost his component pouch. If we're arguing about ultra rare situations we may as well go all the way.
It is is clear advantage. However a wizard is easier to screw up than a sorcerer for an adventure day.
After level 3, a sorcerer can bail themselves out of a bad choice with metamagic. The orc general is a half white dragon and your only fire spell is little old burning hands? A sorcerer can empower it, distance it, heighten it, or quicken it.
Empower is a tiny boost to 3d6. Distance is a stretch here, if you're not in range of this general just use Fire Bolt, and if you're super keen on getting that +5 damage just Quicken another Fire Bolt instead. Heighten blows your entire SP load to increase the chance of full damage (EDIT: and again you're better off just Quickening for more efficient SP). Quicken is the only one I'd consider, +5.5 damage for for 2/3 SP if it's a dire situation.
Just so we're clear, the sorcerer can only do two of these metamagics: you get two at 3rd, another at 11th, and one more at 17th. You're not throwing out a variety of metamagic willy nilly. Most of your options are barely worth mentioning because Quicken and Twin are generally better, and that's all you have room for until the higher levels.
Meanwhile, the wizard has 2 more spells prepared. If we're in hypothetical land, maybe one of those extra spells that the sorc doesn't have is chromatic orb, which is better suited to this particular fight, dealing the damage that the sorcerer spent extra spells for.
Or maybe there was a short rest before this encounter, where the wizard recovered his 2nd level spell that is more useful here, at no cost, while the sorc would have to spend 2 of his SP to do the same.
And if you had fireball but ran out of slots for it, they can convert 5 points into one of the 2 3rd level slots you ran out of. And you can always melt down those useless slots into points. A wizard is stuck. All hey can do is cast it as a higher slot.
This is true! I'll give you one point here. That is a perk of the sorc -- regaining his spell on demand. Except for that bit about "useless slots" -- if you ever played a low/mid caster, you'd know how precious all your slots are.
Oh yeah, and if you check the Sorcerer's page, you'd also know that melting down spells is ALSO inefficient. It's not like oh hey let's take three 1st level spells and make a 3rd. No, it's oh hey let's take two 2nd level slots and one 1st level slot to make a 3rd.
The thing is though, the Wizard's recovery mechanic is still better. Not strictly better, as you touched on, but still much better. You have to prepare in advance, but it's much more efficient by a wide margin. A 5th level sorcerer needs to spend all 5 of his SP to get back one fireball. The Wizard? He gets his Fireball back on a short rest -- done. Oh, mr. Sorcerer, did you also want to use your cornerstone class ability, metamagic? Well you don't have anymore SP, you spent it all getting back your Fireball. Best be melting down your spells!
The CONCEPT is okay, but the NUMBERS are bad. The CONCEPT of sorcerers having less spells than a wizard, but casting those spells better, is a good one. The NUMBERS of it is bad -- 15 is too little. That's why FS and SB get more. It was a goof. Here is another similar issue.
The wizard is VERY STRONG when they guess right and kind of bad when they guess wrong.
The wizard can literally prepare the exact same spells as the sorcerer plus extras. There's literally no "worse" here, just better. But this fact keeps getting conveniently ignored.
The sorcerer doesn't have choices and kinda hard to choose wrong because of it (provided you choose a theme).
Except if you didn't choose Quicken/Twin metamagic at 3rd. I chose Twin and Empower because I didn't realize Quicken was actually really good. I won't get Quicken until 10th level. I'll never get to retrain out of Empower. You get the final metamagic at 17th.
So yeah, you can screw up big time if you didn't pick the right metamagics at 3rd. Way, way worse than the Wizard. Oh, didn't like X spell? Who cares, throw it on the pile of spells you know, you're good.
Oh, you picked Subtle and Careful Metamagic? Tough, because you're stuck with those, and only those, for basically the entire campaign, unless you're one of the lucky ones that gets to even play at level 11+ -- then you're STILL stuck with them, but you get to pick up Quicken or Twin. Just one.
Definitely a huge screwup potential there.
In the end, those 2 more 2nd-level and 1 more 1st-level spells are unlikely to matter given the low number of spell slots because they aren't likely to see play. The extra cantrip and metamagic are more likely to see play and therefore more likely to matter. If they do see play they still aren't necessarily impacting.
Says you. Ok.
The wizard also cannot simply cycle 3 slots as needed. The first flaw in that reasoning is the assumption those spells will be needed. The second flaw is that he doesn't know which he needs until the encounters and by then it's to late to cycle them; he might guess and hope he's correct but that can be hit or miss. The third flaw is the assumption that having those spells and using them will have more impact than metamagic would even if the spells do come into play. The fourth flaw in that reasoning is in the lost opportunity for the first set of spells being useful because the spell slots are gone at that point so the first set of spells can no longer be useful (that's just traded benefit instead of additional benefit).
You must have misread what you just quoted there.
Sorcerer Bob knows/prepares spells A, B, C, D.
Wizard Joe also prepares A, B, C, D. Exact same spells prepared. But Joe can also prepare 3 more spells, and he knows a lot of them. So he chooses E, F, G as well. It could be those extra spells aren't needed that day. Or it could be that they came in handy. But never did Joe pick "worse" than Bob, because he prepares the exact same spells plus more!
That's as simple as I can make it. Sorc prepares X spells, Wizard can prepare X + Y spells. It was in response to Jester lawyering that Wizard's extra spells known is actually detrimental in some ways because they can "pick wrong." Context is everything.
You want to say that it's not that great of a benefit? That's cool. That's not what I was talking about, or responding to, however. Context, please.
It's not more amazing than metamagic. The grass just looks greener.
Is this really a debate of "the grass looks greener?" What about the WotC survey results saying people think sorcs are kinda meh? What about the communities like GitP and Reddit having a certain consensus about this? Why is this particular class, these particular complaints, being brought up so often if it's just "grass looks greener"? You think it's just coincidence? Where are all the threads about wizards complaining that sorcerers are so much stronger?
I guess Beastmaster Rangers and Elemental Monks complaints should also be quickly dismissed as "grass is always greener," too.
A wizard obviously cannot go back in time and select a different spell added to the spell book as part of leveling up. Spells known casters can reselect from the entire class spell list when they swap while leveling while the wizard reselecting prepared spells is limited to that selection of 2 or 4 class spells acquired for that spell level.
The wizard selection will always be restricted to what's in the spell book so needs to hunt down an option while a sorcerer can trade a spell from the entire sorcerer spell list instead when a spell outlives it's usefulness.
A wizard who added fireball, dispel magic, leomunds hut, and haste isn't going to be able change his mind later and have hypnotic pattern as an option.
It's not a huge benefit but it is a benefit over wizards.
I'm trying really hard to be civil but this one point baffles me to no end.
I can't even.
I really can't.
A sorcerer can swap out spells he doesn't like, yes.
But a sorcerer who swaps out a spell every single level, tries out every single spell he possibly can, WILL STILL HAVE TRIED OUT SIGNIFICANTLY LESS SPELLS THAN A WIZARD WILL LEARN, MINIMUM!
MINIMUM!
It's frustrating that this argument is parroted yet my rebuttal seems entirely ignored by you and Jester.
HOW can you actually say that a sorcerer retraining spells is a BENEFIT over wizards? Who cares if wizards decides he doesn't like haste (really) anymore and wants something else? He just learns "something else" because he knows so many spells! A sorcerer that retrains a spell every single level until 20 has tried out 34 spells. A level 20 wizard that has never purchased/found any spells on his travels, quite a stretch but still, knows 44! He could not like NINE of those spells and STILL be up on the sorcerer in terms of "tried out" spells (not known, he KNOWS 29 more minimum) and have those disliked spells in his back pocket for a rainy day.
You can't twist that into a "benefit" for the sorcerer. You just can't. My brain is hurting at this.
sorcerers are fine once you realize they're not wizards.
Showing a Paladin 6 / Sorc 2 build as proof that sorcerers are fine would be like arguing the merits of the entire Warlock class because you took a 2 level dip for Agonizing Eldritch Blast.
Yes, Paladins MC well with Sorcerers. It's not strict upside: your build missed an ASI/feat at 8th, you missed your Oath's Aura (really big if you were Oath of the Ancients), next level you would've gotten 3rd level Pally spells and Haste if you were Vengeance, and at 11th you'd be getting 1d8 on your swings. But you do reap significantly more spells, SP, and metamagic, which I think is a worthy tradeoff.
But again, that says nothing for the pure Sorcerer, only about the Paladin/Sorcerer mix. "Sorcerers are fine when you take 6 levels of Paladin first and then start taking Sorcerer levels."
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