Dragonsbane
Proud Grognard
Huh, a ton of information on numbers. Does anyone pick a concept and make PC around it anymore? Bookish vs innate arcane caster? Huge spell list vs metamagic . . . RP? Flavor? Background? That is usually how I pick.
Sorcerers are likely to pick spells with the most reliable usage. The spells they will use 90% of the time. So they're unlikely to "pick wrong" but instead have unsuitable situational spells for particular adventures.
A wizard, because they can pick new spells, can render themselves ineffective in different ways, as they swap out a useful spell for a less useful one. This hurts more as they choose poorly that long rest and know the appropriate spell, they just don't have it prepared. It's right there and they didn't take it.
And if a wizard makes a poor choice of spell for a level they're stuck with that forever. The sorcerer is stuck with it for a level.
As for prepared spells, an 8th level wizard likely has 13 spells prepared each day (5 Int + 8th level). The sorcerer has 9. The wizard has all of 4 more spells prepared. That isn't a huge amount (and at lower levels the disparity is even smaller). It's going to have only a minor effect on potency and usefulness as the spells per day are the same.
Wizards cannot trade out spells. So they cannot drop a low level spell they're seldom using any more in favour of more utility. A new low level spell comes at the cost of an existing spell.This is quite the judo trick to portray the wizard's unique advantage as some kind of disadvantage.
They're stuck with a bad pick forever? Well, their spellbook is. But their spellbook grows with levels, found spells, bought spells, and traded spells. Pretty rough getting stuck with all those dozens of spells for all time.
It "hurts more" when they prepare the wrong spell? This is some kind of "freedom is slavery" argument.
I'm all for diversifying caster mechanics and flavor, but don't try to pretend it's some kind of odious burden to have the biggest spell selection and most effective ritual magic in the game.
That's the very minimum.A wizard gets two spells every level compared to the sorcerer's one.
It's the baseline, not the minimum. It will vary dramatically based on the campaign.That's the very minimum.
I would say the wizard can expect to find more spells, sometimes many more spells.
It's going to have only a minor effect on potency and usefulness as the spells per day are the same.
Wizards cannot trade out spells. So they cannot drop a low level spell they're seldom using any more in favour of more utility. A new low level spell comes at the cost of an existing spell.
A level 4 sorcerer has 5 known/prepared spells. A level 4 wizard (16 starting INT, +2 ASI) has minimum 12 known spells and can prepare 8 of them. The wizard could prepare the exact 5 spells that the sorcerer has chosen, then use his remaining 3 slots to cycle through his minimum 7 other spells as needed.
At level 8 it's 9 prepared, 9 known for sorc and 13 prepared, minimum 20 known. Look at my spell list that I posted. I would LOVE to have 4 more spells prepared. Not to mention those spells can be picked from 20. Holy crap would that be amazing. But jester says
Minor effect? Come on.
A wizard knows more spells than a sorcerers knows + retrains, ever.
A level 5 sorcerer knows 6 spells and had the opportunity to retrain 4 times. A level 5 wizards knows 14 spells, minimum.
A level 20 sorcerer knows 15 spells and had the opportunity to retrain 19 times. A level 20 wizard knows 44 spells, minimum.
To try and portray this as anything but a strict advantage for the wizard is dishonest and makes any argument on the subject lose credibility. This is some serious mental gymnastics here.
A level 4 sorcerer has 5 known/prepared spells. A level 4 wizard (16 starting INT, +2 ASI) has minimum 12 known spells and can prepare 8 of them. The wizard could prepare the exact 5 spells that the sorcerer has chosen, then use his remaining 3 slots to cycle through his minimum 7 other spells as needed.
At level 8 it's 9 prepared, 9 known for sorc and 13 prepared, minimum 20 known. Look at my spell list that I posted. I would LOVE to have 4 more spells prepared. Not to mention those spells can be picked from 20. Holy crap would that be amazing.
A wizard knows more spells than a sorcerers knows + retrains, ever.
A level 5 sorcerer knows 6 spells and had the opportunity to retrain 4 times. A level 5 wizards knows 14 spells, minimum.
A level 20 sorcerer knows 15 spells and had the opportunity to retrain 19 times. A level 20 wizard knows 44 spells, minimum.
To try and portray this as anything but a strict advantage for the wizard is dishonest and makes any argument on the subject lose credibility. This is some serious mental gymnastics here.
Huh, a ton of information on numbers. Does anyone pick a concept and make PC around it anymore? Bookish vs innate arcane caster? Huge spell list vs metamagic . . . RP? Flavor? Background? That is usually how I pick.
I'll add my voice that OP's analysis is spot-on with my experiences.
I've played a Sorcerer from levels 1-7. Also have played Vengeance Paladin and Life Cleric. I've seen all the classes played until at least level 5, and some up to level 10.
For the record, here is my sorcerer's current spell list. It's not as robust as some people make it sound like.
My issues with sorcerers are:
1) Too limited spell list. It's a balancing point, yes. The CONCEPT is a sound one. It's just that Wizards got their number wrong. I think they've pretty much acknowledged this by giving the new sorcerer subclasses bonus spells. If the PHB was allowed a rework, I'm certain they would have done the same for Dragon and Wild.
2) Metamagic is the big draw to the class but it too is incredibly limited. You know two at 3rd. Then the next one you get is at 10th I believe. Finally the fourth at 17th. You also DO NOT get to tretrain these metamagics, like you would with spells or invocations. I took Twin and Empowered. I decided later on that I don't like Empowered and would rather Quicken -- well tough, gotta wait until 10th level, and even then I'm stuck with Empowered forever.
3) Metamagic and regaining spells share the same resource. How I wish I could regain spells the Wizard way instead of needing to spend Sorcery Points.
So basically what OP said.
Unfortunately, I highly doubt Wizards are going to rework anything in the PHB, so even if Wizards agrees with these complaints it's not like they'll do anything to existing classes.
The good news is that new subclasses sort of "fix" issues as best they can. Both Favored Soul and Stormborn sorcerers get bonus spells. I doubt this is a coincidence, but an acknowledgment that sorcerers got too few in the PHB.