The main problem I had with the setting that came with Ghostwalk was that once you became a ghost, you were pretty much stuck there in Manifest. I have thought about removing that restriction, but just never got around to doing it.
I wasn't being pedantic. I understood what you meant. I will not give up 3.5e at all. I can mod 3.5e to fit what I am looking for so easily that I can't imagine (at this time) how they can improve upon it.
I may run 4e campaigns also, but I won't decide that until I see the rules. I already...
The newest version of Heroforge (currently in beta-test) has at least some of the magic items loaded in a sheet for selection. Should be released in a few weeks. There is a Yahoo group were you can report any problems that you find.
$10 a month (less than the cost of both the Dragon and Dungeon magazines combined) is not extortion. I don't know if I will sign up or not (don't know if I will play 4e or just stay with 3.5e) with D&D Insider, but charging for a service is hardly extortion. If the books were online only and you...
Meh. I have been playing D&D since 1978 and the game hasn't changed at its core at all. The rules have changed (for the better, IMHO), but all of the things that the OP is talking about are about setting and feel. Those things are edition independent. The books may showcase one feel, but that is...
In my current campaign, one player has a habit of refusing the -4 to hit because he "doesn't care who he hits". He has yet to miss though. When he does, I will require him to make an attack roll against his friends. We'll see. :lol:
Post it on WotC's boards. They may pay more attention there. I have seen some of the WotC people posting on here lately, though.
Edit: They are looking at errata, but it has to be more than something like "stat block errors".
Ok. Your contribution was less compilcated then Veril's, but more complicated than Grymar's. I tend to like the K.I.S.S. principle. Keeps the game moving smoother. Better? :lol:
That might work.
Sorry Veril, that is just too many rolls. Some ships from Stormwrack have over a hundred crewmen. Would you want to roll all of those dice? :D
Grymar, that looks like a good base to build a system on.
In 1e, I made things up as I went to cover the holes in the game and was not very consistent in my rulings. I spent most of each game making rulings.
In 2e, I ended up with a 100+ page house rule book in order to deal with the problem rules so that I would be consistent. I spent a large part of...